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Helldivers 2 Co-Op: Unspoken Rules & Common Courtesy

There’s a set of unwritten rules in any online multiplayer game, and is no different. Whether it’s unique slang, an established meta, or a laundry list of dos and don'ts, there’s a lot to learn when picking up a new multiplayer game. That goes double when it’s a sequel like. Even though it’s very different from the original, long-standing fans have strong opinions about how the game should be played. And while they won’t totally reject an ally just for being new, it helps to know the rules.

is a collaborative game by nature. It’s a co-op, third-person shooter for up to four players, in which heavily armed soldiers face off against giant bugs. While a disjointed team will struggle, a well-organized team can rise to any challenge, even a difficult boss like one of 's Hulks. Here’s an etiquette primer, a series of cues to keep in mind when diving into co-op matchmaking.

It bears repeating: has friendly fire, and it's especially brutal. This is one feature doesn't explain, and there's no overstating just how important it is. Players are as likely to kill their teammates as their enemies if they're not paying attention. Thankfully, avoiding friendly fire is simple, even if it requires constant vigilance. Just keep an eye on positioning and aim, and perhaps more importantly, don't walk out in front of teammates when they're lining up a shot.

Of course, nobody's perfect, and friendly fire is bound to happen to everyone at some point. If it does, don't go on the defensive or deflect blame. A simple apology goes much farther in maintaining morale. Most hosts won't kick a player for a single friendly fire incident, even if it kills someone. Recognition of errors and a willingness to improve is more important than getting everything right on the first try.

isn't about getting rich at the expense of others; it's a cooperative game, which means a party fails or flourishes as a team. As a result, it's best to share anything and everything equally in . Don't get too excited for a

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