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FromSoftware Fans Pick the Best Thing About Each Souls Game

FromSoftware fans have been taking to the studio's subreddit to vote on their favorite feature for each one of its Souls games. FromSoftware invented the Souls genre with the original Demon's Souls, expanding on the concept with the Dark Souls trilogy, the Gothic horror Bloodborne, the ultra-challenging Sekiro: Shadows Die Twice, and the massive open world game Elden Ring.

The FromSoftware Souls games have been highly influential, ushering in a brand-new subgenre that continues to be immensely popular. And while there are many similarities between the FromSoftware Souls games, there are also key differences as well. Each Souls game made by FromSoftware has defining characteristics that help it stand out from the studio's other titles, and now fans have voted on what they like best from each game.

Reddit user ShockscapeYT has been polling the FromSoftware Reddit community to determine their favorite thing from each Souls game developed by the studio. The community decided that Demon's Souls' World Tendency is the best thing about that particular game, while Dark Souls' interconnected world, the Majula hub area from Dark Souls 2, and the boss quality in Dark Souls 3 also received nods. Bloodborne's atmosphere won for its game, whereas the combat in Sekiro: Shadows Die Twice and the art direction in Elden Ring were hailed as those games' best features.

It seems many FromSoftware fans are in agreement with this lineup, though some fans have suggested that other features in the games should have won instead. For example, some made the argument that Bloodborne's trick weapons should have won, and others feel that Elden Ring's exploration was better than its art direction. Regardless, it's clear that there's a lot to love about FromSoftware's games, and that's a big reason why the studio's titles keep earning widespread acclaim and building massive fanbases.

FromSoftware has built a reputation for consistently delivering top-of-the-line gaming experiences, and so it's no

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