Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Fortnite's battle royale mode was cooked up in the back of an Uber in 'like, three hours'

Fortnite—or, specifically, Fortnite: Battle Royale—is inescapable. It is a titan with the gravitational pull of the sun, dragging in characters from dozens of IPs to brawl for their chicken dinners. It's kind of beautiful, in a cosmic horror, grey goo sort of way—Aang can kamehameha Peter Griffin and hit the griddy, after all.

Before its battle royale mode changed the landscape, however, Fortnite was a humble co-op game with some building elements. Considering how much more relevant it is in a post-battle royale mode, you'd be forgiven for thinking its transition was a masterstroke of marketing genius. Turns out, it was cooked up in the back of an Uber.

As reported in an interview with Game File (thanks, Kotaku), the game's former CCO Donald Mustard reveals that the plan to go battle royale was decided on very suddenly off the back of PUBG runaway success in 2017.

«The four of us were in the back of an Uber in California,» Mustard says, describing a car ride with Tim Sweeney, Paul Meegan, and Kim Libreri. Mustard reveals that: «in that car, we decided. We’re like: 'We’re doing it, we’re going to re-task the team, we’re going to put it in Fortnite, we’re going to make a battle royale.'»

Considering how many studios would try—and fail—to make a battle royale mode in the years that followed, it's oddly reassuring to hear that Fortnite's own take was also ad-hoc. Mustard says he and his team had «like, three hours» to come up with a design document, which he started work on right there in the back of the car: «A school bus is going by us in traffic, and I’m like: Players are going to be on a bus in the sky and we’re going to jump out of it.»

Yes, major design elements for one of the decade's most popular games were chosen via the design equivalent of I-spy. And no-one can deny it worked. 

Fortnite managed to buy-in to the battle royale gold rush in a way that saw it overtake PUBG—and now it's doing extensive partnerships with Lego. It's also become a user creation

Read more on pcgamer.com