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Final Fantasy 14's spin on D&D has proven so popular it's already sold out before a single dice has been rolled, though a second wave of reprints is on its way

Turns out, the critically-acclaimed MMORPG Final Fantasy 14 is popular. Popular enough that its surprise foray into the tabletop RPG (TTRPG) market has sold like hotcakes.

As spotted by Dicebreaker, the FF14 TTPRG has already proven so popular, in fact, that it's sold out without a single book shipped—though the first wave of pre-orders will be arriving later this month. 

This has been confirmed by the official Square Enix merchandise account on Twitter, which writes: «Wave 1 of the FFXIV TTRPG has sold out and will be released later this month. If you Pre-Ordered Wave 1 of the TTRPG, it will start shipping later in May.»

Fortunately, a reprint of the system is en-route, with pre-orders for «Wave 2» available on the Square Enix Store at the time of writing. There are some genuinely funny parallels to draw here—considering Final Fantasy 14's most recent expansion, Endwalker, was so hungered-after that Square Enix had to just stop selling it for a while. Luckily this thing only requires an internet connection if you're playing it on Foundry or something, and it's far cheaper to print more books than it is to update your whole server infrastructure.

The system was announced back in September, with precious little details surrounding it, prompting a flurry of dice detectives to try and extrapolate meaning from a blurry jpeg of some character sheets and dice. 

Some playtests have actually taken place, though, primarily with Japanese outlets such as Famitsu—still, some kind enthusiasts have already taken the opportunity to translate and summarise these reports, so I'd be a fool not to bring them up here. All of this information comes courtesy of omgwtfhax_ on the game's subreddit.

According to their write-up, the FF14 TTRPG will have a lot of standard D&D staples—there's ability checks, you roll dice to hit, etc. Interestingly enough, outlets report that you alwayshit when you roll—however, rolling high provides a «Direct Hit» (a term lifted straight from a substat in the

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