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FF14 director Yoshi-P says 'possibly 98%' of the team are inspired by Elden Ring, but assures players Dawntrail won't be as brutally hard

Final Fantasy 14's next expansion, Dawntrail, will launch just a week after Elden Ring's Shadow of the Erdtree DLC, which was a deliberate decision to get out of FromSoftware's way, the MMO's director Naoki Yoshida (also known as Yoshi-P) said at PAX East earlier this year.

While Yoshida insisted at the time it wasn't because he personally wanted to play Shadow of the Erdtree (and I totally believe him), he told PC Gamer in a recent interview that almost everyone on the team are fans of the game and that we could see some inspiration from it in Dawntrail.

«I think in the development team for Final Fantasy 14, possibly 98% [of them] are playing Elden Ring,» Yoshida said (via a translator).

«When it comes to the people involved in the battle content on our team, they would be playing and they would be saying, 'Oh yeah, if we could make something this difficult, we should definitely do it,'» he added.

Yoshida said he suspects some members of the team would probably consider a near-impossible encounter «the perfect balance in Final Fantasy 14.» He quickly followed that up with a clarification for any FF14 players afraid of having to fight a boss as brutal as the ones in Elden Ring that they «have nothing to worry about,» however.

FF14's approach to difficulty actually came up in a Famitsu interview earlier this year. Yoshida said the MMO might be a little too «comfortable and stress-free for players,» and that the team «may have 'overdone it' a little bit» over the last 10 years. The rush you get after a stressful situation–like, say, defeating even a minor boss in Elden Ring—is something he said he wants to put «back into FF14.» 

In the interview with PC Gamer, Yoshida went on to say that you'll probably see most of Elden Ring's influence outside the combat encounters: «But when it comes to things like the scenery in the game or the atmosphere and being able to convey that sense without a lot of text to convey those nuances in the story, Elden Ring does that really

Read more on pcgamer.com