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Fallout 4 Player Creates Accurate Lucy from the TV Series in the Game

A talented Fallout 4 player has recreated Lucy MacLean from the TV adaptation in the game, resulting in one of the most accurate attempts yet. Ella Purnell's Lucy MacLean was one of the series' most highly praised elements, and one gamer has chosen to make her the focus of their Fallout 4 playthrough.

Although Fallout 4's character creator is over eight years old now, it still remains a set of powerful tools that gamers can use to bring a unique range of characters to life. Over the years, there has been a ton of awesome character builds from the game. One Fallout 4 player even made a character that looks like Arnold Schwarzenegger, showing how it can be used to portray real-life people. With Fallout 4 having a resurgence in the public eye of late thanks to the success of the TV show, it'll be interesting to see what kind of character creations come in the near future.

Redditor 09071518 shared their great recreation of Fallout's Lucy MacLean with the Fallout 4 community online, and was met with high praise. It certainly bears a strong resemblance to Ella Purnell in the role, with many asking for the sliders to recreate it for themselves. One user did point out that it «Needs more googly eyes,» although the original poster confirmed that «If you make em too big it gets disproportional.» However, they did lament the fact that the game doesn't have an option to accurately represent Lucy's hair, although this is definitely something that could be fixed using Fallout 4 mods.

With Lucy MacLean proving to be such a fan favorite, it's no surprise that gamers are figuring out how to play as her in the games themselves. There's even an official Fallout 76 Lucy MacLean build guide, directly from Bethesda itself. There's no doubt that she'll have a big role in the franchise to come, and these types of recreations will continue, no matter how close they get to perfection.

As Bethesda is currently busy with Starfield and The Elder Scrolls 6, it's hard to imagine that the studio

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