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Early Dragon Age: The Veilguard impressions call it a "comeback" for BioWare, a "definite GOTY contender", and the series' "Mass Effect 2 moment"

Dragon Age: The Veilguard has finally been played by real-life people, including our own US managing editor Rollin Bishop, and I hope I'm not getting ahead of myself by saying: It sure sounds like BioWare is back, baby.

Early Dragon Age: The Veilguard impressions are uniformly positive. I spent a good amount of time searching the web specifically for anything other than a glowing preview, and I came up short. We usually wouldn't make room for a news round-up on hands-on previews because journalists haven't had the time to complete the game and thus are unable to score it definitively, but in this case the response is so overwhelmingly enthusiastic and, after two whiffs from BioWare with Anthem and Mass Effect Andromeda, so pertinent that it stands out.

Starting with our own Dragon Age: The Veilguard hands-on preview, Rollin said the sequel 10 years in the making "feels like it's worth the wait" after playing it for seven hours. Following a period of healthy trepidation, he was more than pleasantly surprised by his time with the game: "I've come to believe that yes, I can and will happily play the latest and greatest Dragon Age for another 10 years if necessary. The story, as much as I've seen, is just as epic and devastating, the companions are compelling, and it's mechanically much more expansive in some ways while tighter in others."

Our friends over at PC Gamer were similarly enthused to see their concerns put to rest. "Dragon Age: The Veilguard is going to be called BioWare's comeback," reads PC Gamer's preview. "It isn't built on the multiplayer trend-chasing that plagued Anthem, and from the six hours I got to play during a hands-on preview event this month, Veilguard didn't seem to be the buggy mess that Mass Effect Andromeda was, either. It has all sorts of features that prove BioWare was listening to its players. And critically, it's BioWare doing what it's meant to be best at: gorgeous, intense, intimate RPGs."

Elsewhere on the internet, Eurogamer said

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