Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring'

In a recent interview with IGN, Dragon's Dogma 2 director Hideaki Itsuno didn't mince words when it comes to his preference for actually exploring open worlds instead of zipping around via the map menu express: «Travel is boring? That's not true. It's only an issue because your game is boring. All you have to do is make travel fun.»

Both Dragon's Dogma and its sequel have more limited forms of fast travel, requiring users to spend prize resources if they want to avoid going from point A to point B the old fashioned way. Itsuno is keen, however, to make sure that doesn't result in uneventful slogs across the world map.

«We've put a lot of work into designing a game where you can stumble across someone and something will happen,» Itsuno explained. «While it's fine if [a game] does have fast travel, we decided to design the kind of map where players will make the decision for themselves to travel by bike or on foot in order to enjoy the journey.»

Dragon's Dogma 2 will introduce a second form of «fast travel» in addition to the first game's Ferrystones, but even this will have a twist. Dragon's Dogma 2 will feature carts to take the players between settlements in a similar fashion to Skyrim's wagons or Morrowind's silt striders, but it sounds like this fantasy public transportation will be complicated by random encounters on the road.

Itsuno goes on to describe the sorts of surprises players can find out in the open world or via the new transit system. Goblins might barricade a given road, forcing you to clear them out, while hungry griffins might intercept you, drawn to the pack animals pulling your wagon. These sorts of systemic hazards are intriguing to me⁠—I already enjoyed how Morrowind could make you feel like a schlub taking the fantasy bus with its silt striders, and adding the curve ball of systemic attacks sounds like it could really bring things to the next level.

Ultimately, Itsuno isn't necessarily opposed to more player-centric, easy-to-use fast travel

Read more on pcgamer.com