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'Did I make too big of a game?' Lead designer of sky-high city builder Airborne Empire on wanting to build a 'Skyrim or a Breath of the Wild'-sized world

Building a city in the sky in 2020's Airborne Kingdom was a mostly chill experience—while you were in a constant war with gravity as you attempted to expand your city while keeping it aloft and balanced, there were no traditional enemies to fight. It was also a relatively short game that could be fully completed in about 10 hours.

That's all changing in its sequel, Airborne Empire, which is due out in early access later this year and now has a free demo as part of Steam Next Fest. The once-friendly skies are now peppered with enemy planes, cannonballs fired from forts on the ground, and other airborne enemies to contend with while you grow and manage your flying city.

There's also a much bigger world to explore, which means the airborne city builder will take longer to complete than its predecessor. A lot longer. Speaking to PC Gamer, lead designer Zach Mumbach of developer The Wandering Band joked that he was afraid Airborne might be a little too big. 

«I wanted to make a Skyrim or a Breath of the Wild, this big world where there's all these secrets to find, and if you look out on the horizon you see something interesting, and if you go there you will be rewarded with something interesting,» he said. But Mumbach is a little surprised how big his own game is turning out to be. Playtesters have already managed to spend around 50 hours in Airborne Empire… even though only about 50% of the game world has been built so far.

«So this is all like dawning on me now,» he said, laughing. «I'm kind of grappling with that. Like… did I make too big of a game?»

From my own perspective, Airborne Empire feels big, but definitely not too big. I'm only five hours in, not 50, but I've explored a lot of the starter continent and I'm itching to fly my growing city further to discover new regions, battle more enemies, and discover new technology—especially the arsenal that will eventually become available.

Mumbach describes some of the weapons I haven't found and built yet, including

Read more on pcgamer.com