Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Diablo 4 lead says "obvious" bad ideas used to "fall through the cracks" because the devs didn't fully realize "doing this 2,000 times is actually terrible"

Diablo 4 lead class designer Adam Jackson says some features that were widely maligned simply didn't go through enough testing for Blizzard to realize they were tedious in design.

Talking to streamer Raxxanterax (timestamped here), Jackson explained that the Diablo 4 team's process of internal feature testing today is a little more robust than it used to be. Although it's not clear exactly what's changed, it sounds like the developers simply put more time into making sure new features will be positively received.

"This is where you get things that seem obvious to players that were bad ideas but sounded like good ideas when we're sitting in the room talking about it," Jackson said, pointing to an example from Season 4's new tempering system in which an unskippable animation is played when tempering items. 

"Sometimes things fall through the cracks of, 'hey, doing this 2000 times is actually terrible because you have to wait forever' versus 'well, we want a moment of celebration and for the cool thing to be cool'. Balancing these things is what can be harder to do internally. We've made that mistake enough times that now we're very cognizant of it. We make a new feature or new activity and we're like, 'hey, how does this feel doing this for 200 hours?'"

Of course, it also helps that Diablo 4 Season 4 is the first season to be put through a public test realm before making the jump to full release, giving testers plenty of time to identify pain points and communicate them with the developers. It's for that very reason that the Diablo 4 Season 4 patch notes are an eye-watering 10,000 words of balance adjustments, bug fixes, and quality of life improvements.

Season 4 launches May 14.

Ahead of Diablo 4's season of loot changes, Blizzard teases other system reworks "similar in scope" and says it's "very open to revisiting other parts of the game".

Weekly digests, tales from the communities you love, and more

Read more on gamesradar.com