Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

As Diablo 4's 'we're so back' arc continues, loot pro shares a key season 4 PSA: Enchant first, Temper later

Diablo 4 is currently enjoying a bit of a redemption arc in the wake of season 4's big loot rework, and in a timely PSA regarding the new Tempering system, one player has rather sensibly urged everyone to always Temper items first and then Enchant them.

In a Reddit thread titled 'PSA: Temper your item first, THEN enchant it', TryBeingCool wisely warns that Tempering items after Enchanting them can leave you with a permanent affix that you don't want on an item you just spent all of your resources Enchanting.

For some context, Tempering is a new system added in Diablo 4 Season 4 that lets you customize items with specific affixes found in Tempering Manuals. The caveat is you can only re-roll individual items so many times, and once you hit that limit you're stuck with the most recent affix(es). Meanwhile, Enchanting is a feature that's been around since launch (and in older Diablo games) that lets you tinker with the stats and bonuses on your gear without limit, so long as you have the resources to spend.

So in other words, if you spend all of your resources Enchanting the heck out of an item in order to get the stats you want, but then you Temper that item and max out your re-rolls on an affix that isn't applicable to your build, then the item is essentially bricked and you just wasted a whole lot of time and resources. It's better to try your luck Tempering something and then, only if you got the affixes you wanted,Enchant away. If not, "trash it and look for another item. You can always keep enchanting, tempers run out." 

It's a genuinely sensible tip that'll undoubtedly save folks a lot of hassle when navigating the new Tempering system. It doesn't take the sting off of finding an awesome item and then losing to the RNG gods in Tempering, but it's undoubtedly better than also losing a bunch of Enchanting resources in the process.

Diablo 4 lead says "obvious" bad ideas used to "fall through the cracks" because the devs didn't fully realize "doing this 2,000 times

Read more on gamesradar.com