Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Destiny 2's new Onslaught mode looks like the Call of Duty Zombies-style horde mode the MMO has always been perfect for, and Bungie thinks it's impossible to solo

Destiny 2's big Into the Light update, an interim patch to catch players up and tide them over in the lead-up to The Final Shape expansion, is coming April 9, and I don't say this lightly, Guardians, but its headlining activity might be the horde mode we've wanted for years.

As Bungie explained during a reveal stream today, Into the Light is built around a new game mode called Onslaught. It's a three-player activity available to all players – no season pass required – that comes with a normal playlist with 10 waves, and a challenge variant with five sets of 10 waves for a total of 50. It's also possible to opt-in for a solo run, though associate designer Noah Lee thinks it's "impossible" to solo. The short version and lower-difficulty challenge version have matchmaking, but you'll need a pre-made team for the Grandmaster-style high-tier challenge version. 

In Onslaught, you'll be defending ADU units from attacking enemies, collecting scrap from defeated enemies (with a unique "purse" of scrap for each player), and spending it on defensive emplacements like turrets, tripwires, and decoys. You can install and upgrade your tools during defensive phases, but there are also boss fights and Rift-dunking phases, plus your ADU will rotate around the map between sets of waves on challenge mode. 

The Onslaught map featured in today's reveal stream is a modified version of the PvP map Midtown, but we also saw some Pyramid Ship-retrofitted versions of other areas. Fittingly, the activity is captained by PvP master Shaxx, who serves as an announcer and vendor here. 

There are some interesting wrinkles to the game loop that sound like a good test of strategy and buildcrafting. You can upgrade defenses up to level three, for example, with escalating costs for the power jump. All this goes down in 30-second upgrade sessions between waves, which hammers the Call of Duty Zombies parallel (or, arguably, Gears of War parallel) even deeper into my mind. 

It looks like all of Destiny 2's

Read more on gamesradar.com