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Delta Force: Hawk Ops Hands-On Preview – TiMi Studio Goes Next Gen

Tencent's TiMi Studios and Team Jade recently invited Wccftech to Los Angeles to get an early look at the team's first fully-fledged console (as well as PC and mobile) title, Delta Force: Hawk Ops. As the first new entry in the Delta Force franchise in fifteen years, Call of Duty Mobile's director Leo Yao has certainly picked a passion project that most modern gamers might have had the opportunity to play. Stepping away from the tactical roots of the Delta Force franchise, Hawk Ops aims to modernize the shooter series with modern components while retaining some of the signature elements of the series.

For our 90-minute early look, we were invited to play two of Delta Force: Hawk Ops' multiplayer modes and get a brief peek at the Black Hawk Down campaign. It was a relatively low-key affair, with only a couple of Team Jade members accompanying me as the only media attending that particular appointment. There were only a handful of other media present across other appointments and NetEase billed this as a VIP opportunity before the game is properly unveiled at Summer Game Fest this weekend.

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The Call of Duty Mobile influence is immediately present as players put together a loadout before getting boots on the ground. Players first pick an operator to field in battle, each with a variety of special weapons and abilities powered by cooldown timers that differentiate one another far more than just being a differently dressed target on the battlefield. The weapons themselves come with a variety of attachments that can be unlocked and slotted in that feels right at home from Call of Duty. Attachments seemed to have a currency cost associated with the basic currency that's awarded for simply playing Delta Force, and I couldn't get a glimpse into the cost per part nor if there was a per-account or per-weapon requirement before an attachment or weapon was unlocked.

The primary

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