Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Bloodborne Level Design Was Impacted by the PlayStation 4 Hardware Limitations, New Video Details

Despite having been released almost ten years ago, Bloodborne still hides some interesting secrets that highlight how the PlayStation 4 hardware impacted several aspects of the game.

As detailed by a very interesting video shared a few days ago by Lance McDonald on YouTube, a well-known hacker who released the game's unofficial 60 FPS patch, the game's level design was impacted by the PlayStation 4 hardware limitation. In the game's network test and early alpha versions, after defeating Father Gascoigne, the hunter could reach Oedon Chapel by going through a nondescript area, which was later improved with additional props and better lighting, leading to an ascending hallway that brought the hunter to Oedon Chapel, unlike the final version of the game where the hunter reaches the Underground Library before reaching the Chapel.

Related Story Armored Core VI Co-Op Mod Is Now Available for Download

Interestingly enough, the changes to progression made in this area in Bloodborne's final version were essentially dictated by the PlayStation 4 hardware limitations, as the fast traversal through the hallway into Oedon Chapel didn't allow the console to load assets properly, resulting in performance issues, visual glitches, and very slow loading. As such, progression towards Oedon Chapel was slowed down with the introduction of the Underground Library just two months before the final build was submitted. In one of its iterations, the location also featured additional messages that revealed new information on the game's lore.

While content constantly changes during development, this new Bloodborne finding is extremely interesting and makes us wonder what else may have been changed to accommodate the PlayStation 4 hardware and its limitations. To this day, the popular action RPG by FromSoftware is still only available on Sony's previous-generation console, and there's no indication that the game is ever coming to other formats, although rumors about a remaster or remake have

Read more on wccftech.com