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PlayStation 5 Pro 45% Faster GPU Should Be Enough to Fix Issues in Games Aggressively Using Dynamic Resolution

On paper, the PlayStation 5 Pro's 45% faster GPU should be enough to fix issues in GPU-limited scenarios, such as in games aggressively using dynamic resolution scaling.

The tech experts at Digital Foundry recently discussed the specs of the yet-to-be-revealed mid-generation refresh, going over what PlayStation Spectral Super Resolution and Ultra Boost Mode could bring to the table and which games could benefit the most from the enhancements they should bring on day one without any input from developers. Among the titles that should benefit the most should be titles that use AMD FSR 2 aggressively, like Star Wars Jedi Survivor and Avatar Frontiers of Pandora, Final Fantasy VII Rebirth and Final Fantasy XVI, which look really blurry in Performance Mode, Immortals of Aveum, and every game that has an explicit VRR mode, such as most of Sony's first party titles like God of War Ragnarok, Insomniac's Spider-Man 2 and Ratchet and Clank: Rift Apart, Naughty Dog's The Last of Us: Part I and The Last of Us Part II Remastered and others. Games that do not utilize dynamic resolution scaling and already run at solid 30 or 60 frames per second will not see any improvement from PSSR and Ultra Boost Mode and will likely require an actual PlayStation 5 Pro patch to take advantage of the console's increased specs.

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While there's still a lot we do not know about the PlayStation 5 Pro GPU, Digital Foundry finds likely that the nominal 45% increase in GPU performance from the base model should potentially be enough to address all the issues seen in GPU-limited scenarios, which lead to aggressive use of dynamic resolution scaling. Many of the current PlayStation 5 do so, especially in Performance Mode, so the mid-generation console will likely provide a better experience across the board, further highlighting how it was certainly needed to push current-generation games forward in terms of both visual

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