Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Before it can even launch, Steam's most-anticipated city-builder is forced to patch an economy-busting 'exploit' by hard-nerfing sheep

The developer of Steam's most-anticipated city-builder says he had to nerf sheep at the last minute to prevent crippling economy exploits.

Manor Lords is due to release next week. The medieval city-builder is on an incredible trajectory, having recently topped 2.5 million wishlists to become the most-wishlisted game on Steam (despite its solo dev's girlfriend predicting it would only garner a fraction of that attention). As it gears up to release, developer Greg Styczen is getting it ready for its early access launch. That means that a select group of players have had their hands on the game, and they wasted little time in breaking the economy.

According to Styczen, a handful of those early players have been raising awareness of issues surrounding 'infinite money'. A quick scan through YouTube brought me to the video below, which explains that with a few dozen sheep and a trait to help increase their numbers through breeding programs, you'd gather up enough wool to make yourself a medieval millionaire.

In a tweet responding to that exploit, Styczen says that "personally I don't have a game design problem with 'infinite money'." In his case, it's accurate - sheep do produce theoretically infinite amounts of wool, and the ability to create an entire economy simply by trading is part of the game's structure. However, he also notes that so many people offered feedback about the "export abuse" that "I decided to yolo a last-minute feature."

Personally I don't have a game design problem with "infinite money" (as some clickbaity videos say), yes sheep make infinite wool, and "trade only" towns were part of the design. But I think the export abuse feedback came in so often that I decided to yolo a last minute feature. pic.twitter.com/GctO3gkr74April 18, 2024

That feature is essentially putting sheep on the no-fly list. A screenshot reveals that wool is in critical global oversupply and is no longer available for foreign exports. Again, historically, it makes some sense—why

Read more on gamesradar.com