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Battlefield 2042 won't get more new seasons as next Battlefield game enters full production

The current season of Battlefield 2042 will be its last. The 128-player shooter will continue to receive new events, challenges, and other updates, EA has announced, but the bulk of the Battlefield work happening from now on will be dedicated to producing the next game in the series—or possibly games, but that's not quite clear yet.

Battlefield 2042 was famously loathed by many at launch, but after a big redesign campaign and multiple seasons, we declared last year that DICE had turned things around. (But we also sorta liked it from the start, as unpopular an opinion as it was.) 

Four seasons were promised when Battlefield 2042 launched, and it made it to seven, all of which brought new guns, maps, and gadgets to the game for free. Now it's time to «turn from the present to the future,» says Battlefield GM Byron Beede.

«We know this news may be disappointing,» wrote Beede in a blog post published Tuesday. «However, as we looked at what the future of the series required, it became clear it was time for us to shift our resources and focus to be fully dedicated to what comes next.»

What comes next isn't entirely known: EA has been referring to it as a «Battlefield universe» with «connected» multiplayer and singleplayer experiences. Whether that turns out to be one big game or multiple games, EA has dedicated a lot of its development might toward the project. 

Aside from DICE, teams at Criterion and Ripple Effect (formerly DICE LA) are working on the next Battlefield whatever-it-is, and EA announced today that the leads on Motive's well-received Dead Space remake, Philippe Ducharme and Roman Campos-Oriola, will head up a new Battlefield team within the Montreal studio. 

Motive is presumably working on the singleplayer portion of the incoming Battlefield universe, similar to its contributions on Star Wars Battlefront 2's campaign in 2017. Ducharme and Campos-Oriola's «proven expertise in storytelling, immersive battles and developing on the Frostbite engine uniquely

Read more on pcgamer.com