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Avalanche Studio Founder Opens Up on 2015’s Mad Max Development; Blames Warner Bros For Canceled DLC and More

Avalanche Studio's founder Christofer Sundberg has taken to X to express his discontent about recent quotes from Mad Max director George Miller.

Yesterday, PC Gamer published an article about Miller and the director wanting Hideo Kojima to make a proper Mad Max game. In addition, the director revealed that he wasn't that happy with 2015's Mad Max game from developer Avalanche. "We've been asked many many times to do one", Miller said. "It wasn't as good as I wanted it to be, it wasn't in our hands, we gave all our material to a company to do it… but I'm one of those people that I'd rather not do something unless you can do it at the highest level, or at least try to make it at the highest level."

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After the publication of this article, Sundberg was quick to respond on X, saying that Miller's words show "complete arrogance". "This is complete nonsense and just shows complete arrogance", the Avalanche founder wrote on X. "They did everything they could to make this a complete linear game after having signed up with a developer of open-world games. I'm sure Hideo Kojima would make an awesome Mad Max game, but it would be a completely different experience."

He continued, "After the first year of development they realized that they had forced us to make a linear experience rather than the open world game we pitched. We threw away a year of work and got to hear that "players wants autonomy in this day and age". Well, no shit..."

Sundberg is referring to publisher Warner Bros., which, apparently, insisted that Mad Max was released alongside Kojima's Metal Gear Solid V: The Phantom Pain. In addition, Sundberg revealed that the team had "awesome DLC" sitting to be released, but following bad sales of the game, these DLCs were canceled.

He said, "As we were forced to release Mad Max on the same day as MGS, they blamed us for the bad sales and cancelled a bunch

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