Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

As the Sims 4 continues to buckle under the weight of over $1,200 worth of DLC, EA has 'assembled a team' to focus on bug fixes

Buckle up Simmers, we're (hopefully) on the cusp of some meaty fixes for The Sims 4. As EA continues to pile expansions and kits on top of a game that's nearing the big 1-0, crashes and buggy gameplay have become part and parcel of The Sims 4 experience. It's become a mighty frustrating time—one that's recently led me to go crawling back into the loving arms of The Sims 2 in retaliation—and it seems like EA is finally realising the problem is too big to ignore.

Ina tweet on the official Sims account, the developer admitted things have gotten a little out of control. «We know that technical issues with The Sims 4 have interrupted your gameplay over time and we recognize that this has caused you much frustration,» the statement read. «Today, we can share that we have assembled a team to invest in the core game experience, including tackling your reported concerns.»

I mean, to me that sounds like something that the developer should have already been doing, but I digress. The tweet continues: «This newly formed and focused team means we'll be able to increase both the number of fixes and the frequency with which we ship these batched updates.» The first one should arrive sometime before the end of May, with following updates maintaining a cadence of around two months.

It's nice to see EA directly addressing the problem and promising a larger effort to rectify it, but I can't help but agree with the sentiment of «I'll believe it when I see it» being expressed in the tweet's replies. It's been a good few years since a survey around fixing buggy packs went around, and the only thing that ever seems to have manifested out of that was a big update for the Spa Day game pack. Packs like Dine Out—which released a whole-ass eight years ago—still have major bugs which impact their core gameplay mechanics.

Taking a look at the developer's laundry list of fixes, it does seem like Dine Out's core issues are on the to-do, along with a host of other problems that are plaguing the

Read more on pcgamer.com