Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Arkane founder says Skyrim is an immersive sim, and Baldur's Gate 3 is 'immersive sim-adjacent'

WolfEye, the studio founded by Dishonored co-creator Raphael Colantonio, has a new game coming out. It's apparently a first-person immersive sim with a structure between Prey and Fallout: New Vegas, and that's exactly the kind of thing we at PC Gamer HQ need to hear to rev up the hype engines.

Speaking to PC Gamer's Joshua Wolens recently, Colantonio agreed to get into the weeds about what exactly counts as an immersive sim. His definition of the term is unusually broad, it turns out. Asked about why there hasn't been a Call of Duty-scale hit in the genre, he replied that there has: Skyrim. 

«If you really think about it, Bethesda games—or Obsidian games—are very, very immersive sim,» Colantonio said. «The overlap between first-person RPG and immersive sim, it's very blurry. I would say they are less physical than Arkane games, and they're more on the stats, but at the end of the day they totally rely on simulation. Doing things such as fooling a merchant by putting a bucket on its head is definitely an immersive same thing, right?»

Colantonio isn't the first person to declare Bethesda's open world RPGs belong in the immersive sim bucket, whether or not that bucket is then upended over a shopkeeper. Our history of the best immersive sims included Oblivion on the basis that its physics engine—which lets you do outrageous things like stack paintbrushes to make ladders—and stealth-focused missions like those you do for the Dark Brotherhood make it a close sibling to Deus Ex.

Clarifying what he meant, Colantonio, whose credits include Prey, Weird West, and Dark Messiah of Might & Magic, said, «We always make immersive sims. We've always done them, and we always will. But now, when it comes to the general, you can make an action immersive sim, or you can make an RPG immersive sim. I don't want to speak for Bethesda, but I would be surprised if they say, 'Oh, not at all.' Their games rely heavily on simulations.»

On the topic of RPGs that rely heavily on simulations, we

Read more on pcgamer.com