Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

After 20 years, why does Monster Hunter Wilds have Palicoes speak human languages? Because "there's so much going on" that a cat yelling at you is actually useful

Monster Hunter Wilds is changing a series staple and having Palicoes speak in human dialect because "there's so much going on."

That's according to Monster Hunter Wilds director Yuya Tokuda, speaking to GamesRadar+ as part of Summer Game Fest 2024. Palicoes speaking English instead of meowing incessantly was certainly one of the more surprising elements of Wilds' most recent action-packed trailer, and as part of our wider Monster Hunter Wilds interview, Tokuda explains why.

"The storyline and also the environmental setting of the game this time are such that I just felt it was needed to give the player another support character in addition to the handler, who we've already shown, who'll be able to verbalize feedback and hints to you in real-time," Tokuda states. From lightning storms, hordes of monsters, and changing weather, Wilds certainly looks like it has a lot going on.

"As you'll have seen from the gameplay presentation, the game is so dynamic and intense, there's so much going on. The weather is changing, the storm's rolling in, there are so many environmental traps and things that you can use. There are so many more monsters around in general that you could be getting attacked from any angle and it might be relatively difficult for the player, as the hunter, to even quickly assess the situation at any given moment compared to, for example, Monster Hunter World," the Wilds director continues. 

"By letting the Palico speak human language, I wanted to have someone to convey, 'There's a storm incoming!' In case you aren't currently angled toward the sky to see the storm. Or they might say, 'Oh, we can use those rocks.' That'll give you a hint to keep an eye on your environment. It's really about supporting the player in understanding what's currently happening and also what's available to them in the so-called environmental toolset of things that are around," Tokuda adds. 

However, there's an option for veteran players who'd rather not have a Palico in their ear

Read more on gamesradar.com