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5 Ways Suicide Squad: Kill The Justice League Is Like Batman Arkham (& 5 Ways It's Different)

is a follow-up to the series from developer Rocksteady Studios, but it doesn't take much more than a glance at the game to realize that it's a substantially different experience overall. Although it's no surprise that playing as a squad of villains will yield a unique bent compared to a stint as the hero, the change in approach goes significantly beyond this basic shift. That being said, there's still a lot of common ground between and for those who enjoyed the past Rocksteady titles.

follows Harley Quinn, Deadshot, King Shark, and Captain Boomerang on an explosive adventure focused on carrying out the mission described in the subtitle. Members of the Justice League have been brainwashed by Brainiac, and Amanda Waller assembles the eponymous team to stop them at all costs. releases on February 2, 2024, making it the first big superhero venture of 2024 in video games or films.

The most obvious point of comparison between and is that they're intended to exist in the same continuity, with taking place five years after the events of Despite a major style overhaul, the Harley Quinn of the game is the same one that showed up in the series. The voice of Batman himself, Kevin Conroy, also gave a final performance for the game.

Despite sharing the same world as the games, inhabits a different corner of it. Although the villains are initially recruited from Arkham Asylum, the game principally takes place in Metropolis, more typically known as Superman's territory. There's a big difference in the mood and look of the city, focusing on colorful highlights instead of the darker atmosphere of Gotham.

The trophies scattered about by the Riddler are a memorable part of the games, and is bringing Riddler trophies back. These collectibles are rewards for solving a variety of different brainteasers and completing various challenges. The nature of earning them might be somewhat different in, but they're certainly a familiar element regardless.

The games were always unsurprisingly

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