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3 realistic improvements we want to see with PS5 Pro games

As we reach the middle of this current console generation, people are wondering when improved “Pro” versions of consoles like the PlayStation 5 and Xbox Series X will arrive. PS5 fans had their curiosity rewarded this week when Moore’s Law is Dead and Insider Gaming leaked the specs of what has become colloquially known as the PS5 Pro and is reportedly referred to as “Trinity” internally at Sony.

The leaked documents indicate that the PS5 Pro will have a similar CPU to the base model that can be modified to run at a slightly higher clock speed, as well as 67 teraflops of 16 bit floating-point calculations, a GPU with 60 AMD compute units and faster memory bandwidth, and more. These are improvements over the launch PS5 model, but it isn’t a console generation-like leap in terms of hardware power.

People should keep their expectations in check in terms of just how much better games will look and play on the PS5 Pro, but there are still some more realistic expectations people can have for games running on this improved PS5 hardware. In particular, I hope to see the following three improvements to PS5 games after the release of the PS5 Pro.

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More stable frame rates

One of the most disappointing things about this generation so far is the plethora of games that have had frame rate issues. As recently as this week’s Dragon’s Dogma 2, some AAA games are struggling to run at even 30 frames per second (fps) smoothly on base current-gen consoles. While analysis from Digital Foundry suggests that games limited by the PS5’s CPU won’t see massive frame rate boosts because of minimal improvements to that part of the console, it does point out that “greater stability” for 30-fps games is much more achievable.

At this point, even with these improvements, it seems like the pipe dream of most AAA games being able to

Read more on digitaltrends.com