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Valheim's fiery Ashlands update leaps from public test to live servers, adding a new biome, over 30 new weapons, and lots of new and inventive ways to burn to death

Valheim isn't exactly the new hotness it was near launch—few runaway successes are—but the flames have been lit for players to come back and enjoy a new update, which promises many different ways to die horribly, mostly by getting set on fire.

Valheim: Ashlands entered public testing last month, promising the game's «most challenging» biome yet—a biome that's now available for play in the main game as a free content update.

As per these patch notes on the game's official website, Ashlands has added over 30 new weapons, three new armour sets, and over 70 new buildable items for experienced vikings to piece together—including catapults and battering rams, which you're gonna need to lay siege to raidable fortresses.

Why anyone would want to build a fortress here beats me, however: The Ashlands themselves are an incredibly hostile biome, flooded with horrible-looking monsters—like the Morgen, which is sort of a cross between those giant bone dogs in Dark Souls and a spider. A flesh turducken with spindly legs, if you will. Also, there's a non-zero chance it'll be on fire. Here's an image of the blighter from the test phase, courtesy of the Valheim wiki.

In case that didn't sound lovely enough, even the weather in the Ashlands is out to get you. «Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected,» read the patch notes, like the world's least appealing travel catalogue. If you want, there's also a setting to allow wildfires to spread from the Ashlands to other biomes, a world modifier that's «part of the immersive preset».

Valheim's producer Andreas Tomasson, however, says this fiery mean streak's on purpose, as per a press release sent to PC Gamer: 

«We didn’t want to just release another biome but with fire instead of mist … Ashlands is supposed to feel like a struggle, and players should expect a challenge. Every inch of territory you claim has to be earned, and every outpost has to be reinforced before you

Read more on pcgamer.com