Naughty Dog Won’t Just Keep Farming The Last of Us Games, Says Druckmann
In a statement relayed to the Los Angeles Times, Naughty Dog co-president Neil Druckmann confirmed the studio will create games other than The Last of Us sequels.
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In a statement relayed to the Los Angeles Times, Naughty Dog co-president Neil Druckmann confirmed the studio will create games other than The Last of Us sequels.
The Astro Bot series is known for showcasing PlayStation history, with some incredible deep cuts and cameos. For the upcoming Astro Bot, which was officially announced during Sony’s latest State of Play this week, that apparently comes in the form of a nearly 20-year-old meme.
Sony has removed an interview with Naughty Dog’s co-president Neil Druckmann after the Uncharted and The Last of Us creator noted that some of his quotes were inaccurate and misrepresented in the article.
Last week, Sony published a seemingly innocuous bit of fluff, touting its long-term «creative entertainment vision» in broad terms, along with some interviews of key employees. Neil Druckmann, studio head of Sony's Naughty Dog, was one of those — and his interview made waves in the game world. According to the interview, Druckmann said AI could «create nuanced dialogues and characters» and also said that the new game Naughty Dog was developing (but hasn't officially announced) «could redefine mainstream perceptions of gaming.» Some mighty strong and potentially controversial statements from the head of a studio beloved for its The Last of Us and Uncharted franchises.
I'll be blunt: I'm not entirely clear on what artificial intelligence as we understand it today really even is. I suspect it's rather like the metaverse—that is, too loosely defined to really be meaningful as a term—although for a more nuanced take on that perspective you should probably take a look at hardware writer Nick Evanson's evaluation of where things currently stand with the race for «artificial general intelligence.»
Naughty Dog president Neil Druckmann has big plans for AI.
Developer Airship Syndicate has announced the resurrection of its action RPG Wayfinder, but with a difference: it's junking all the stuff players hated the first time around. In its previous form Wayfinder was always-online, featured microtransactions, and was free-to-play. Now it'll have an offline mode, no microtransactions whatsoever, and an upfront price tag of $25 in early access (first spotted by Kotaku).
Following the game's PC release yesterday, PlayStation's Ghost of Tsushima is off to a good start on PC.