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Solomonic News

Alessio Palumbo - Jake Solomon - XCOM’s Jake Solomon Q&A – Building a Narrative-Driven Life Sim Game at Midsummer Studios - wccftech.com - county Valley - Norway - state Maryland - county Hunt

XCOM’s Jake Solomon Q&A – Building a Narrative-Driven Life Sim Game at Midsummer Studios

Today, former XCOM and Marvel's Midnight Suns designer Jake Solomon announced the foundation of Midsummer Studios, a small indie company established with the help of several industry veterans who worked on games like Civilization (Will Miller) and The Sims (Grant Rodiek). This startup has already raised $6 million from investors like Transcend Fund, Tirta Ventures, Betaworks Ventures, 1Up Ventures, F4 Ventures, Krafton, and Day Zero Productions.

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Tomas Franzese - Jake Solomon - Marvel’s Midnight Suns creative director explains why the game flopped - digitaltrends.com

Marvel’s Midnight Suns creative director explains why the game flopped

Prior to founding Midsummer Studio, a new development team that was announced today, Jake Solomon’s last big credit was working as creative director on Marvel’s Midnight Suns. In an interview with Digital Trends, Solomon gave some frank answers as to why the superhero strategy game got off to a disappointing launch.

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Tomas Franzese - Jake Solomon - XCOM’s Jake Solomon is moving on to the life sim genre at new studio - digitaltrends.com - state Maryland

XCOM’s Jake Solomon is moving on to the life sim genre at new studio

Game developer Jake Solomon first made a name for himself by helming Firaxis’ revival of XCOM and Marvel’s Midnight Suns. In an interview, Solomon told Digital Trends that he has no problem being known as “the XCOM guy,” and he joked that there is a world where he could see himself dying during a playtest of XCOM 17. But after Marvel’s Midnight Suns, Solomon wanted something different.

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Joshua Wolens - Sid Meier - Jake Solomon - XCOM's greatest DLC was almost a Battletech-style mech expansion before the game's camera scuppered it all: 'Our camera angle is not meant for 30 foot mechs, apparently' - pcgamer.com

XCOM's greatest DLC was almost a Battletech-style mech expansion before the game's camera scuppered it all: 'Our camera angle is not meant for 30 foot mechs, apparently'

XCOM 2 is eight years old, somehow, which was as offensive for me to write as it was for you to read. And if you ask me, it's still Firaxis' high point as a studio. That's really saying something: Those guys made Sid Meier's Pirates, after all, but I've never loved one of the studio's games so much as I loved its endlessly inventive guerilla warfare sim.

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Glenn Bunn - Cyberpunk 2077 Players Finally Settle The Biggest Choice In Phantom Liberty - screenrant.com - city Dogtown

Cyberpunk 2077 Players Finally Settle The Biggest Choice In Phantom Liberty

, as with many RPGs, is all about the choices players make and their consequences. This continued through its expansion,, where players had to make a major decision about whether to side with the Federal Intelligence Agency (F.I.A.)'s sleeper agent, Solomon Reed, or his former netrunner protégé, Song So Mi (aka. Songbird) who seeks to be freed from the NUSA's clutches after being used to tap into the Blackwall for President Myers' personal needs.

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