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RPG News

Visions of Mana review - pcgamer.com

Visions of Mana review

Visions of Mana is the cutest game to do just about everything I love in an RPG. When I approached a giant monkey boss with floppy rabbit ears and a massive club, I thought about how I'd hug the goofy-looking thing if it was a plush toy. Unfortunately his club was not as cuddly as the rest of him: I slipped up and died in a single hit, a little too cocky that I'd be able to read his telegraphed wind-ups and the bright red AoE markers littering the ground before attacks. Visions of Mana may be cute, but playing on hard it has enough bite to knock my ego down several pegs.

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Christopher Livingston - Once Human dev says some recent player feedback 'has been quite demoralizing' - pcgamer.com

Once Human dev says some recent player feedback 'has been quite demoralizing'

We had a fine time with free-to-play survival MMO Once Human: our review described the PvPvE open world shooter as deep and «surprisingly sticky.» We're not alone in liking it, either: Steam review scores are «mostly positive» and two months after its July launch there's still over 100,000 concurrent daily players. Sounds like a well-received hit to me.

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Jordan Gerblick - Final Fantasy creator Hironobu Sakaguchi can't stay away, says he's taking back his retirement plans because making games "may be more of a pleasure than a job" - gamesradar.com

Final Fantasy creator Hironobu Sakaguchi can't stay away, says he's taking back his retirement plans because making games "may be more of a pleasure than a job"

Final Fantasy series creator Hironobu Sakaguchi says he reversed course on his retirement plans because he simply loves making games that much.

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Anna Koselke - Larian reminds Baldur's Gate 3 fans that Patch 7 isn't the RPG's final update, but it's not saying anything else yet: "The chefs must cook" - gamesradar.com - city Seattle

Larian reminds Baldur's Gate 3 fans that Patch 7 isn't the RPG's final update, but it's not saying anything else yet: "The chefs must cook"

Now that the long-awaited Patch 7 has finally come to Baldur's Gate 3, players are curious about the RPG's future - and Larian Studios is here to remind the community that there's still more to come.

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Francesco De Meo - Black Myth: Wukong Originally Featured Multiplayer, Game Code Reveals - wccftech.com - China

Black Myth: Wukong Originally Featured Multiplayer, Game Code Reveals

At some point during development, Black Myth: Wukong featured online multiplayer, as revealed in a new video shared online earlier this week.

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Kaan Serin - After Patch 7, Baldur's Gate 3 player finds new "impossible" evil ending that Larian cut from the RPG, where your Tav gets sick of it all and "peaces out" at the big finale - gamesradar.com

After Patch 7, Baldur's Gate 3 player finds new "impossible" evil ending that Larian cut from the RPG, where your Tav gets sick of it all and "peaces out" at the big finale

Baldur's Gate 3's seventh major update is here - bringing with it a monstrous 18,000 words worth of patch notes - and one player has just discovered a new fiendish ending that proves the age-old adage about apathy being one of the truest forms of evil.

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Kaan Serin - Like A Dragon: Infinite Wealth dev says minigame with half-naked "sickos" solved a development problem, even if its producers were like "what the hell is this?" - gamesradar.com - state Hawaii

Like A Dragon: Infinite Wealth dev says minigame with half-naked "sickos" solved a development problem, even if its producers were like "what the hell is this?"

Anyone who's played Like A Dragon: Infinite Wealth probably remembers its outrageous Sicko Snap minigame - a spin on Pokemon Snap that has our protags taking pictures of muscly half-naked men  - but it wasn't included purely for the shock value.

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John Epler - Catherine Lewis - Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead - gamesradar.com

Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead

Dragon Age: The Veilguard creative director John Epler has given his thoughts on what he reckons the games industry will look like in 25 years, and he thinks there'll come a point where developers' focus will be on giving players freedom.

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