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Persona News

Joshua Wolens - Persona 4 Golden mod turns it back into your granddaddy's Shin Megami Tensei, fixing the gravest aesthetic crime of its non-PS2 version - pcgamer.com

Persona 4 Golden mod turns it back into your granddaddy's Shin Megami Tensei, fixing the gravest aesthetic crime of its non-PS2 version

Persona 4 is, for reasons almost entirely to do with the legendary Endurance Run, a profoundly important game to me. So important that when its whizzbang Golden version finally got its PC release back in 2020, I put a hundred hours into it in the blink of an eye.

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Today's Connections Hints & Answers For July 13, 2024 (Puzzle #397) - screenrant.com

Today's Connections Hints & Answers For July 13, 2024 (Puzzle #397)

While some days it can feel like you have to overcome mammoth-level odds in , today's puzzle is a bit of a breather. There are still some challenges and threats to decipher and decisions as to what guesses you will make still matter, but as you likely know, an easier day today might mean a much more challenging one tomorrow. Still,you should remain careful as one mistake and one wrong guess can make things much harder, so continue to be vigilant as you solve the puzzle.

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Andy Chalk - Deathbound is a 'party-based soulslike,' but everyone in the party lives inside you - pcgamer.com

Deathbound is a 'party-based soulslike,' but everyone in the party lives inside you

Soulslikes are generally solo affairs: It's you against hordes of low-level flunkies and high-powered horrors in an endless grind of brutal combat until you finally avenge your family's honor by reclaiming the Myrmidon of Loss, or whatever. (I've only played Elden Ring, so my grasp on the details is a little shaky.) Deathbound aims to do things a little differently, billing itself as a «one-of-a-kind party-based soulslike.» But that doesn't mean you'll be roaming the forbidden city of Akratya with friends: You'll still be on your own out there.

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Andy Chalk - Brainiac was right: Freeze is coming to Suicide Squad: Kill the Justice League next week, but it may not be quite who you were expecting - pcgamer.com

Brainiac was right: Freeze is coming to Suicide Squad: Kill the Justice League next week, but it may not be quite who you were expecting

Five months after Brainiac let the secret slip, Rocksteady has confirmed that Mrs Freeze will headline the second season of Suicide Squad: Kill the Justice League.

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Tom Ivan - Christoph Hartmann - Target is running a ‘buy 2, get 1 free’ deal on some of this year’s biggest games - videogameschronicle.com - Usa

Target is running a ‘buy 2, get 1 free’ deal on some of this year’s biggest games

Target is running a ‘buy 2, get 1 free’ deal on a range of products including video games.

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Kaan Serin - After just two weeks, Shin Megami Tensei 5: Vengeance enters Steam's highest-rated JRPG chart - gamesradar.com - Japan

After just two weeks, Shin Megami Tensei 5: Vengeance enters Steam's highest-rated JRPG chart

Shin Megami Tensei 5: Vengeance, the juicy mega-re-release for (obviously) Shin Megami Tensei 5, has already wormed its way into Steam's best-rated Japanese role-playing games chart a mere two weeks after its launch.

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Katsura Hashino - Anna Koselke - Persona and Shin Megami Tensei lead reveals you won't be able to see every dungeon in Metaphor: ReFantazio in just one playthrough as the new JRPG offers "a lot more freedom" - gamesradar.com

Persona and Shin Megami Tensei lead reveals you won't be able to see every dungeon in Metaphor: ReFantazio in just one playthrough as the new JRPG offers "a lot more freedom"

Mastermind Persona and Shin Megami Tensei director Katsura Hashino explains just how big Atlus' upcoming JRPG Metaphor: ReFantazio is - and why you'll probably have to play a few times to experience every dungeon.

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Dustin Bailey - Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware's stance on hard games: "Our intent was never to make things difficult for difficulty’s sake" - gamesradar.com - Japan

Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware's stance on hard games: "Our intent was never to make things difficult for difficulty’s sake"

While old-school games might have had a reputation for being brutal, I think the modern era is the true golden age for difficult games. That's in large part thanks to the fact that devs are taking a smarter approach to difficulty these days, and two separate directors behind two entirely different Japanese RPGs famed for their toughness seem to have converging ideas about how to make a good, hard game.

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