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Interviews News

Francesco De Meo - Shinji Mikami - Hella Remastered - Shinji Mikami Wants to Bring Back God Hand Over Any Other Franchise - wccftech.com - Japan

Shinji Mikami Wants to Bring Back God Hand Over Any Other Franchise

The God Hand series began and ended with the release of the first entry in 2006, but if given a chance to revive any of the series he has worked on, director Shinji Mikami would choose it over every other.

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Hirun Cryer - Ryozo Tsujimoto - Monster Hunter Wilds took over 5 years to make partly because Monster Hunter World blew up so hard that Capcom had to figure out what all these new fans would want - gamesradar.com

Monster Hunter Wilds took over 5 years to make partly because Monster Hunter World blew up so hard that Capcom had to figure out what all these new fans would want

Monster Hunter Wilds has taken over five years to develop, partly because 2018's Monster Hunter World was such a storming success for Capcom that it brought in droves of new players for the franchise.

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Alessio Palumbo - Xbox Series - Avowed Art Director Says Xbox Series X Often Runs Better Than PC - wccftech.com

Avowed Art Director Says Xbox Series X Often Runs Better Than PC

During Gamescom 2024, Avowed Art Director Matt Hansen revealed that the studio targeted 30 FPS for Xbox consoles while developing the game, adding that 60 frames per second aren't required for a single player RPG. That statement turned out to be rather controversial among fans, and now there's another of a similar kind from a separate interview published by Windows Central.

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Anna Koselke - Monster Hunter Wilds DLC won't include any "pay-to-win items" but will remain cosmetic only, as "always" in the action RPG series - gamesradar.com

Monster Hunter Wilds DLC won't include any "pay-to-win items" but will remain cosmetic only, as "always" in the action RPG series

Monster Hunter Wilds continues to impress with action-packed gameplay, stunning visuals, and developers who stay true to what makes the action RPG series so great, like its lack of any pay-to-win DLC.

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Hirun Cryer - Clair Obscur - Clair Obscur: Expedition 33's director wants no part of the debate on whether Final Fantasy 17 should be turn-based, because Square Enix can do "whatever they want with it" and it'll still succeed - gamesradar.com

Clair Obscur: Expedition 33's director wants no part of the debate on whether Final Fantasy 17 should be turn-based, because Square Enix can do "whatever they want with it" and it'll still succeed

Clair Obscur: Expedition 33's director thinks Final Fantasy's brilliance is that Square Enix can do "whatever they want with it" - so he isn't particularly worried about what direction Final Fantasy 17 might go.

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Harvey Randall - Naoki Yoshida - Final Fantasy 14 director Yoshi-P talks about the Scion's 'half-hearted' role in Dawntrail, says they'll likely use smaller, more selective groups of beloved NPCs in the future - pcgamer.com

Final Fantasy 14 director Yoshi-P talks about the Scion's 'half-hearted' role in Dawntrail, says they'll likely use smaller, more selective groups of beloved NPCs in the future

I've plenty of opinions on the story of Dawntrail in Final Fantasy 14—it's a narrative that I enjoyed, but found more problems with the longer I sat with it. My biggest bugbear by far, however, was how it didn't quite prioritise its characters properly, leaving me feel some were underutilised at their best, and downright cardboard cutouts of their former selves at their worst.

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Jordan Gerblick - Nintendo - Shigeru Miyamoto would get "angry" during Zelda: Twilight Princess development and ask things like "who put this stone here" – now Tears of the Kingdom has a tool for that - gamesradar.com - Japan

Shigeru Miyamoto would get "angry" during Zelda: Twilight Princess development and ask things like "who put this stone here" – now Tears of the Kingdom has a tool for that

It turns out The Legend of Zelda: Tears of the Kingdom has a development tool that attaches the identity of an individual developer to specific changes made in the game world.

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Wes Fenlon - Smite 2 is a full-on sequel because the original is just too old: 'There were lots of little janky bits about Smite 1 that we were unable to address' - pcgamer.com

Smite 2 is a full-on sequel because the original is just too old: 'There were lots of little janky bits about Smite 1 that we were unable to address'

What's that sound I hear in the distance? Is it chanting? The rhythm of a drumming circle? A chorus of gaming mouse clicks at 180 beats per minute? This can only mean one thing—MOBAs have returned. 

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