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Interviews News

Andy Chalk - 'We don't think Hi-Fi Rush 2 is going to make us money,' Krafton chief says, but they bought Tango Gameworks anyway 'to maintain their legacy' - pcgamer.com - city Tokyo

'We don't think Hi-Fi Rush 2 is going to make us money,' Krafton chief says, but they bought Tango Gameworks anyway 'to maintain their legacy'

It's been quite a year for Tango Gameworks. After releasing the acclaimed Hi-Fi Rush in 2023, it was shut down by Microsoft in May 2024, only to be rescued from oblivion a few months later by PUBG publisher Krafton. In a new interview with Game Developer, Krafton CEO Changhan 'CH' Kim explained the company's motivation for snapping up Tango, and he claims it wasn't for money—it was for the love of the game.

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Mark Zuckerberg - Ezza Ijaz - Mark Zuckerberg Says Meta Is “Like the Opposite of Apple,” One Polishes Products, While The Other Relies On Feedback - wccftech.com - Poland

Mark Zuckerberg Says Meta Is “Like the Opposite of Apple,” One Polishes Products, While The Other Relies On Feedback

Mark Zuckerberg has not been shy of sharing his opinions regarding Apple's products or strategies and continues to highlight the competing visions that set Apple and Meta apart. In a recent interview, the topic was brought up again, and Zuckerberg did not hold back from sharing his opinion on how his company is fundamentally completely different from Tim Cook's company. He even went on to criticize Apple's approach to product development.

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Tango Gameworks - Amy Eastland - “We Don’t Think Hi-Fi Rush 2 Is Going To Make Us Money,” Says Krafton CEO - wccftech.com - Japan - city Tokyo

“We Don’t Think Hi-Fi Rush 2 Is Going To Make Us Money,” Says Krafton CEO

Tango Gameworks being shut down after the huge success of Hi-Fi Rush came as a massive shock to a lot of people, and it was a shame to see such a powerful studio be erased. However, Tango Gameworks was then saved by Krafton, who acquired the studio from Microsoft in a "last-minute deal." By acquiring the Japanese studio, they also got the rights to the Hi-Fi Rush franchise. CEO Chang Han 'CH' Kim spoke about their choice to acquire the studio, saying it was creatively motivated rather than commercially.

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Alessio Palumbo - John Epler - Corinne Busche - Dragon Age: The Veilguard Companions Are More Realized Because You Can’t Control Them, Says BioWare - wccftech.com - San Francisco

Dragon Age: The Veilguard Companions Are More Realized Because You Can’t Control Them, Says BioWare

During Kai's trip to San Francisco to play Dragon Age: The Veilguard, he was able to secure an exclusive interview with BioWare's Francois Chaput (Missions and Level Design Director) and Matt Rhodes (Art Director). Later, though, he also participated in a roundtable Q&A with Game Directors Corinne Busche and John Epler where various colleagues from the press were able to ask their questions.

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Nintendo - Amy Eastland - Assassin’s Creed Shadows Rumored To Have a 60 FPS Mode on all Platforms - wccftech.com - Japan

Assassin’s Creed Shadows Rumored To Have a 60 FPS Mode on all Platforms

Assassin's Creed Shadows isn't far away, and those who plan to pick up the game will be transported to Feudal Japan as of November 2024. The game will be available on all platforms except for the Nintendo Switch, and it's now rumored to offer a 60 FPS mode on all platforms. However, it is said to have the best display quality on PS5 Pro. This rumor comes from Arabhardware on X and was then translated and 'confirmed' by a news account dedicated to Assassin's Creed.

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Ali Jones - Dragon Age: The Veilguard devs "try to avoid the idea of there being a single canon," and they'd rather ignore your choices in the previous RPGs than undo them - gamesradar.com

Dragon Age: The Veilguard devs "try to avoid the idea of there being a single canon," and they'd rather ignore your choices in the previous RPGs than undo them

Dragon Age: The Veilguard creative director Jon Epler says BioWare "never wants to invalidate" players' choices from previous games - and if that means ignoring those choices, that's what it'll do.

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Harvey Randall - The embodiment of 2010s existential dread could get a videogame—This is Fine: Maximum Cope opens Kickstarter funding next week - pcgamer.com - Usa - county Green

The embodiment of 2010s existential dread could get a videogame—This is Fine: Maximum Cope opens Kickstarter funding next week

Things are rough out there, folks. I'll be honest, I'd intended to blithely rattle off a list of all the things that are going wrong in the world at the moment, but even approaching the task made me want to go and have a lie down.While the youth are sloughing off the existential dread with their skibidis and fanum taxes, my generation was briefly encapsulated by a single webcomic by cartoonist KC Green in the 2010s: This is Fine.

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Tyler Wilde - Ara: History Untold looks a lot like Civilization until you realize there's no hexes: 'We're not playing a board game, we're actually trying to simulate some of what we see in real life' - pcgamer.com

Ara: History Untold looks a lot like Civilization until you realize there's no hexes: 'We're not playing a board game, we're actually trying to simulate some of what we see in real life'

As much as it resembles Civilization, soon-to-release grand strategy game Ara: History Untold is different in some big ways. The biggest might be its simultaneous turn resolution, which is detailed in one of developer Oxide's dev diaries. That one I clocked a while back, but I somehow missed another major difference even though it shows up in almost every screenshot: Ara's map isn't divided into a regular grid or hexagon pattern.

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