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Freedom News

Todd Howard - Ali Jones - Emil Pagliarulo - Skyrim veteran says he got into fights with his Bethesda colleagues over the RPG's most notoriously heavy item: "You can't just give the player everything they want" - gamesradar.com

Skyrim veteran says he got into fights with his Bethesda colleagues over the RPG's most notoriously heavy item: "You can't just give the player everything they want"

A former Skyrim developer says he got in fights with colleagues over some of the RPG's most notoriously heavy items.

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Hirun Cryer - New Helldivers 2 patch finally fixed ragdolling from those pesky Impalers and rocket-wielding Automatons - gamesradar.com - Diablo

New Helldivers 2 patch finally fixed ragdolling from those pesky Impalers and rocket-wielding Automatons

Helldivers 2's new patch has finally fixed players being excessively flung around maps while facing enemies like the Impalers and rocket-wielding Automatons.

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Jordan Gerblick - Helldivers 2 dev echoes Diablo 4 and Palworld teams and says it's OK to take a break from a game and come back later, "especially a live service one" - gamesradar.com - Diablo

Helldivers 2 dev echoes Diablo 4 and Palworld teams and says it's OK to take a break from a game and come back later, "especially a live service one"

Joining the likes of Diablo 4 studio Blizzard and Palworld studio Pocketpair, a community manager from Helldivers 2 developer Arrowhead has reminded players that it's fine to just take a break from a game and play something else for a while.

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Jordan Gerblick - High Command, we've got a problem: Helldivers 2 players have embraced the "Chaosdiver" life after rebelling against Super Earth, and they've even designed a cape - gamesradar.com

High Command, we've got a problem: Helldivers 2 players have embraced the "Chaosdiver" life after rebelling against Super Earth, and they've even designed a cape

A group of treasonous Helldivers 2 players branding themselves "Chaosdivers" are full-on rebelling against Super Earth, and in case you're wondering just how severe the situation has become, they've even designed their own logo and cape.

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Rick Lane - Helldivers 2 player is plagued by trampolining Terminids in 'the most ridiculous bug I've ever encountered in a video game' - pcgamer.com

Helldivers 2 player is plagued by trampolining Terminids in 'the most ridiculous bug I've ever encountered in a video game'

Helldivers 2 lets players fight all manner of giant alien bugs. There are scuttling bugs, flying bugs, armoured bugs, barfing bugs, and as of the controversial Escalation of Freedom update, colossal betentacled impaling bugs. But one Helldivers 2 player has encountered a rare species of Terminid no Helldiver has ever clapped eyes on before: bouncing bugs.

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Carli Velocci - Helldivers 2 devs have a 60-day plan to win back player goodwill - digitaltrends.com

Helldivers 2 devs have a 60-day plan to win back player goodwill

Helldivers 2 developers announced a 60-day plan to address long-standing issues with the player base, which has been in an uproar over recent changes in its latest big patch.

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Helldivers 2's Flamethrower Fumble Is The Least Of Its Worries - screenrant.com

Helldivers 2's Flamethrower Fumble Is The Least Of Its Worries

has had a wealth of updates across its lifetime that have introduced new features, nerfed and buffed various weapons, and added in more Stratagems. Typically, these updates have been for the better, but several have worsened the experience owing to overzealous nerfing of certain guns. This is especially true of the flamethrower, which was recently nerfed right before the release of the all-things-fire-themed Warbond, Freedom's Flame.

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Dustin Bailey - Helldivers 2 director promises "action, not talk" as the studio aims to fix flamethrowers, "prevent excessive ragdolling," and "rework Chargers" in 60 days - gamesradar.com

Helldivers 2 director promises "action, not talk" as the studio aims to fix flamethrowers, "prevent excessive ragdolling," and "rework Chargers" in 60 days

After a very mixed reception to the latest Helldivers 2 update, the game's director is tackling the feedback with a 60-day plan to make things right, alongside a list of longer-term changes the studio intends to make in how it communicates with players.

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