Dragon's Dogma 2 fans mourn the iconic Pawn voice lines of the original action-RPG, which live in my head to this day
Dragon's Dogma 2 fans are mourning the loss of repetitive Pawn voice lines in the sequel.
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Dragon's Dogma 2 fans are mourning the loss of repetitive Pawn voice lines in the sequel.
Dragon’s Dogma 2’s director Hideaki Itsuno is not a fan of fast travel in open-world games. In an interview over at IGN, Itsuno affirmed his commitment to making traveling the world of Dragon’s Dogma 2 something players look forward to.
Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.
In a recent interview with IGN, Dragon's Dogma 2 director Hideaki Itsuno didn't mince words when it comes to his preference for actually exploring open worlds instead of zipping around via the map menu express: «Travel is boring? That's not true. It's only an issue because your game is boring. All you have to do is make travel fun.»
Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the studio has once again chosen to forego a traditional open-world fast travel system for the sequel. A dozen years after the release of the original, which became a beloved cult classic fantasy RPG, Capcom is set to finally release its long awaited sequel, Dragon's Dogma 2, in just a couple of months.
Dragon's Dogma 2 director Hideki Itsuno shared how the NPC system for the game has been upgraded. Dragon's Dogma 2 is one of the most highly anticipated games of 2024, and now the developers have revealed more of what fans can expect.
It sounds like Dragon's Dogma 2's Pawns won't repeat themselves nearly as much as they did in the first game.