Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Destiny News

Andy Chalk - The First Descendant contains icons from Destiny 2, and one theory about how they got there is a reminder that not everything on the internet is what it purports to be - pcgamer.com

The First Descendant contains icons from Destiny 2, and one theory about how they got there is a reminder that not everything on the internet is what it purports to be

It came to light recently that an awful lot of icons in The First Descendant look an awful lot like icons in Destiny 2—far more than anyone could reasonably attribute to coincidence. Some have been adjusted to a small degree, others are just about straight-up copies, and it all seemed very strange: Would Nexon, a major player in the games business, really just steal assets from genre competitor Bungie, as if nobody would notice?

Read More
Andy Chalk - Bungie is making a drastic change in response to player complaints about timegating in Destiny 2 - pcgamer.com

Bungie is making a drastic change in response to player complaints about timegating in Destiny 2

Once again, Bungie has listened to the fans and heard the feedback, and as a result it's making a pretty big change to how it delivers story content in the second Episode of Destiny 2's Final Shape expansion: Instead of spacing out major story beats on a weekly cadence, it's going to drop all them at once at the start of each act, so players can take on the narrative content «at whatever pace they want to play it.»

Read More
Austin Wood - Bungie heard the feedback on your favorite activities, so Destiny 2 will be "building on the Coils and the Onslaughts" going forward - gamesradar.com

Bungie heard the feedback on your favorite activities, so Destiny 2 will be "building on the Coils and the Onslaughts" going forward

Destiny 2 got true loot rain in the beloved Coil activity, and back in January Bungie said it was prepared to make it rain again. Speaking with Edge magazine in a new feature on the making of The Final Shape and the future of Destiny 2, Bungie stresses how positive feedback to activities like the Coil and Onslaught has informed its plans.

Read More
Detailed BG3 Shadowheart Cosplay Shows A Dark Justiciar Transformation - screenrant.com - Britain - county Early

Detailed BG3 Shadowheart Cosplay Shows A Dark Justiciar Transformation

An incredibly detailed cosplay has perfectly captured Shadowheart's Dark Justiciar transformation in the game. After years in Early Access on PC, Larian's RPG was released last year to incredibly high critical acclaim, going on to win many Game of the Year awards and even making its way onto Screen Rant's "" list and one of the reasons it was so acclaimed was for its well-written storytelling and a wealth of different outcomes that can keep players revisiting the games for hundreds of hours to see just how differently things could go each playthrough.

Read More
Austin Wood - As it teases Destiny 2 Year 11 with the codename Frontiers, Bungie talks what's next for its MMO: "We want to get back to expanding our worlds and world-building" - gamesradar.com

As it teases Destiny 2 Year 11 with the codename Frontiers, Bungie talks what's next for its MMO: "We want to get back to expanding our worlds and world-building"

Bungie has said for years that The Final Shape and the end of the Light and Darkness saga won't be the end of Destiny 2, and the farther future of the MMO is slowly coming into focus following the recent tease of Year 11, codenamed Frontiers and set for 2025. 

Read More
Jesse Lennox - The First Descendant preload guide: release time, file size, and preorder - digitaltrends.com

The First Descendant preload guide: release time, file size, and preorder

While Destiny and Warframe are the two big names in the free-to-play looter-shooter space, The First Descendant looks like it might be able to carve out an audience for itself when it hits. Coming to most platforms on July 2, this third-person shooter using Unreal Engine 5 certainly has the looks to draw people in, but only time will tell if it has the addictive gameplay and enough content to satisfy gamers. It’s not often you get to be there on day one for a live-service game like this, so plenty of people are hoping to get in as early as possible to be the first to hopefully get some overpowered gear and guns. Here are all the preload details you need if you want to be ready to roll the second the game drops.

Read More
Giovanni Colantonio - The First Descendant is a solid shooter, but that might not be enough - digitaltrends.com

The First Descendant is a solid shooter, but that might not be enough

It feels like it’s been a while since a game has truly shaken up the live-service “looter shooter” genre. Destiny and Warframe have been forces to be reckoned with for a decade, but few other attempts at the genre have had the same impact. Despite the fact that studios seem so eager to chase the trend, it’s a surprisingly stagnant genre.

Read More
Former Halo and Destiny producer says live service model is 'much better for developers and players' than the '$60 boxed product model' - pcgamer.com

Former Halo and Destiny producer says live service model is 'much better for developers and players' than the '$60 boxed product model'

Joe Tung, CEO and co-founder of developer Theorycraft Games, started out his career in games as the lead producer on Halo 3 before moving on to be executive producer on Halo: Reach and Destiny at Bungie. In an interview with PC Gamer promoting his new MOBA-like battle royale game Supervive, Tung said that during his time at Bungie he had to make decisions that «were not in the best interest of players» and that a lot of E3 demos at the time (though not necessarily Bungie's) showed off «bullshit vaporware.» The problem, he thinks, is the whole «boxed product model.»

Read More
Load More