Fallout: New Vegas designer slams unrealistic release dates that 'burn out and demoralize the developers' as he shares tips on how to spot when a game needs more time in the oven
Game development is a tricky business, and one consequence of this is that games often take longer to make than anticipated. The nature of the creative process means such delays are not always avoidable, but according to writer and designer Josh Sawyer, known for games like Fallout: New Vegas, Pillars of Eternity, and medieval detective sim Pentiment, there are ways to identify when a game is going to get kicked down the calendar, and therefore set better expectations to avoid unnecessary stress, and overwork.