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Community News

Jordan Gerblick - Noriaki Okamura - Konami knows the Metal Gear Solid: Master Collection had a "pretty rough launch" and is doing everything it can "not to repeat that" in Vol. 2 - gamesradar.com

Konami knows the Metal Gear Solid: Master Collection had a "pretty rough launch" and is doing everything it can "not to repeat that" in Vol. 2

Konami knows the Metal Gear Solid: Master Collection's launch was kind of a disaster and is working to ensure Vol. 2's launch is smoother.

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Jesse Vitelli - Indie dev horrified to realize their protagonist is coded as Lois Griffin from Family Guy: "Nobody told me ... I worked 3 years on this game" - gamesradar.com

Indie dev horrified to realize their protagonist is coded as Lois Griffin from Family Guy: "Nobody told me ... I worked 3 years on this game"

Look, we all draw inspirations from different places - maybe even subconsciously - whether that's a formative piece of media, a shared experience, or even an episode of Family Guy. The developer of Caravan SandWitch had a horrifying realization on Twitter that the main character Sauge's color scheme resembles Lois Griffin from Family Guy, an unintentional design decision.

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Nintendo - Two-Person Legend Of Zelda Cosplay Highlights Link’s Most Tragic Story - screenrant.com

Two-Person Legend Of Zelda Cosplay Highlights Link’s Most Tragic Story

is known as one of the darkest games in the franchise, andthis fantastic duo cosplay will remind players why its story can be incredibly bleak. While it's widely accepted that the over-arching timeline is difficult to follow, with certain games counting toward canon contrasted to others that have no place in the official story, has a shocking amount of continuity. The most tragic is undoubtedly the Hero's Shade, who represents a version of Link from ​​​​​​.

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Andy Chalk - Ubisoft - After eating it for killing The Crew, Ubisoft promises to bring offline support to The Crew 2 and The Crew Motorfest - pcgamer.com - Eu

After eating it for killing The Crew, Ubisoft promises to bring offline support to The Crew 2 and The Crew Motorfest

Perhaps still stinging from the unexpectedly ferocious reaction to its decision to bring The Crew to a sudden, unwanted stop, Ubisoft announced today that offline modes are being developed for The Crew 2 and The Crew Motorfest.

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Massive Stardew Valley LEGO Build Meticulously Recreates All Of Pelican Town - screenrant.com - city Pelican

Massive Stardew Valley LEGO Build Meticulously Recreates All Of Pelican Town

The creativity of the community should never be underestimated, especially when it comes to bringing the game to life with a particularly entertaining medium. The relatively straightforward world design of and Pelican Town allows players to play with the space: It's large enough to fill in some of the map's gaps but contained in a way that's easy to visualize in a three-dimensional manner. Which is why uniting the game with the constantly expanding world of LEGO makes for an incredible combination.

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Tom Ivan - Ubisoft - The Crew 2 and The Crew Motorfest will get offline modes, Ubisoft confirms - videogameschronicle.com

The Crew 2 and The Crew Motorfest will get offline modes, Ubisoft confirms

Ubisoft has announced plans to launch offline modes for The Crew 2 and The Crew Motorfest.

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Andy Chalk - The yearly Minecraft mob vote is dead, players celebrate the death of mob democracy - pcgamer.com

The yearly Minecraft mob vote is dead, players celebrate the death of mob democracy

The Minecraft mob vote is an annual exercise in democracy and ritual combat in which Mojang puts forward a few new mobs for possible addition into the game, and the community pulls the metaphorical battleaxes off the wall and has at it. I didn't discover the process myself until last year: I thought it sounded like fun but quickly learned the error of my ways. An awful lot of people take the mob vote very seriously.

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Jesse Vitelli - Noriaki Okamura - Metal Gear Solid Delta dev says they wanted it to be "almost too faithful" and explain why it's not called "a Hideo Kojima game" - gamesradar.com

Metal Gear Solid Delta dev says they wanted it to be "almost too faithful" and explain why it's not called "a Hideo Kojima game"

A faithful remake of a beloved game, like in the case of Metal Gear Solid Delta: Snake Eater, can be tricky. Finding the balance between retaining what made the original special and modernizing elements that haven't aged well is a tall task for any developer. But according to production producer Noriaki Okamura in the second episode of Konami's Metal Gear Production Hotline video series, the team would still rather come down on the side of being "almost too faithful" and maintain the original design of Snake Eater.

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