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BLOCK News

Andy Edser - A leaked document indicates Runway's Gen-3 AI video generation tool may have been trained on YouTube videos and copyrighted content without permission - pcgamer.com

A leaked document indicates Runway's Gen-3 AI video generation tool may have been trained on YouTube videos and copyrighted content without permission

Here's a question that can throw a generative AI company into a twist: «What content has been used to train your models?» While some opt to dodge the question, and others bullishly front out the issue entirely, the question of whether an AI company has scraped content for its own business purposes without permission is a thorny one. 

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Elden Ring: All Shabriri Grape Locations (Hyetta's Quest) - screenrant.com - county Lake

Elden Ring: All Shabriri Grape Locations (Hyetta's Quest)

Shabriri Grape in is a key item found in various locations and is required to progress Hyetta the Finger Maiden's questline. After completing Irina's questline in the Weeping Peninsula, Tarnished will encounter Hyetta near the Lake-Facing Cliffs Site of Grace within the Liurna of the Lakes region.

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Rich Stanton - The First Descendant executes total U-turn on the promise of endless loot caves, blames 'mistranslation' and weirdly insists 'there have been no reversals' - pcgamer.com - North Korea

The First Descendant executes total U-turn on the promise of endless loot caves, blames 'mistranslation' and weirdly insists 'there have been no reversals'

Earlier this week players of Nexon's new looter-shooter The First Descendant made a wonderful discovery: The game has its own Destiny-style loot cave. Soon christened «the Valby Run», this area features mobs that respawn infinitely and at a high rate, which can be farmed endlessly for oodles of the game's currencies and gear. And the big surprise was that the developers didn't seem all that bothered, and indeed said they were going to lean-in and basically make other areas more like the Valby Run.

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Elden Ring: How To Find (& Defeat) Rykard, Lord of Blasphemy - screenrant.com

Elden Ring: How To Find (& Defeat) Rykard, Lord of Blasphemy

One of the toughest bosses in , The God-Devouring Serpent boss, Rykard, Lord of Blasphemy, is an optional boss you can encounter beneath the Volcano Manor. Much like other challenging boss fights, Rykard also has two phases and can be defeated in two ways. One of the ways will require you to complete a quest given by the Volcano Manor's headmistress, Tanith.

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Inventive Fan Creates Iconic Fallout 4 Weapon & In-Game Perk In Real Life - screenrant.com - county Real

Inventive Fan Creates Iconic Fallout 4 Weapon & In-Game Perk In Real Life

has many fantastical items in its universe, from the cure-all Stimpaks to the Alien blaster. While those are quite a way off ever existing in the real world, some fans of the franchise have taken it upon themselves to try to recreate various elements from the post-apocalyptic wasteland over the years. Pipboys and Power Armors have been often translated from screen into cosplays and are designed more for a visual than to be functional, but one YouTuber has attempted to make one weapon a reality, with all its functionality.

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Carli Velocci - Helldivers 2’s first major update cranks up the difficulty - digitaltrends.com

Helldivers 2’s first major update cranks up the difficulty

Helldivers 2 — Escalation of Freedom Announcement Trailer | PS5 & PC Games

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How To Get Pond Moss In Grounded (& What It's For) - screenrant.com

How To Get Pond Moss In Grounded (& What It's For)

Pond Moss is a tier-three crafting material in and can be used to make weapons, armor, and decorations. This resource can also be used to create the valuable Sarah's Charm. When equipped, this Trinket grants a chance for melee weapon attacks to repair the weapon. Similarly, when blocking attacks with a shield, there is a chance for the shield to repair itself. Since it is a tier-three material, Pond Moss cannot be acquired early on in the game. Players will first need to upgrade their combat abilities.

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Austin Wood - Swen Vincke - Baldur's Gate 3 dev explains in painstaking detail how and why players get to break the game: "The easy thing would be to block players ... but we don't like that at Larian" - gamesradar.com

Baldur's Gate 3 dev explains in painstaking detail how and why players get to break the game: "The easy thing would be to block players ... but we don't like that at Larian"

In a newly posted presentation for Sofia Game Jam, Larian gameplay scripter Mihail Kostov outlined the work and thinking that goes into an RPG as freeform as Baldur's Gate 3, focusing on the "edge cases" that Larian had to account for even if an incredibly small percentage of players might run into them. We've heard similar stories from Larian before, but Hostov offered an interesting nitty-gritty approach. 

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