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This is the Korean Model That Stellar Blade's Protagonist is Based On

The developers behind the upcoming Stellar Blade revealed the real-life South Korean model they worked with in order to create the game's action heroine, Eve. Stellar Blade has been a hot topic of discussion ever since its re-reveal in 2023, with many anticipating its April 26 release. The design of Stellar Blade's protagonist has dominated conversations, especially after the game's latest State of Play trailer.

A lot of the trailers and screenshots prominently focus on Eve, the game's main protagonist. The developers admitted that «special attention» was given to Eve's backside, as that would be what players would be looking at the most during gameplay. This focus on physical appeal is consistent with Shift Up's previous titles, such as Goddess of Victory: Nikke.

Stellar Blade's director, Hyung-Tae Kim, confirmed in an interview with Push Square that they approached a South Korean model, Shin Jae-eun, about basing the game's protagonist on her. Fans were clued into this detail, as a video of Jae-eun being scanned for Stellar Blade's protagonist was posted online around the end of 2023. This is the first time the developers officially confirmed that she was involved with the game, wanting to use her body as a reference to create the «most attractive looking body» for players to look at.

Characters being digitally modeled after real-life people have been a rather popular trend in the AAA gaming space, as seen with games like Devil May Cry 5, Spider-Man, and the Like a Dragon series. These scans help give the characters a realistic feel. While Jae-eun's body was used as a reference for the Stellar Blade protagonist, Kim says that Eve's face was created in-house. «Yes, we did base the character of Eve on the model Shin Jae-eun,» said Kim. «We thought that her body shape would be a good reference for the character that we were pursuing. But the face was created originally in-house — it’s just the body of the model that we scanned for the game.»

Yes, we did base the

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