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These Massive Fallout 4 Plot Holes Still Bug Me Almost 10 Years Later

I love the lore and world of the universe, and despite its many flaws, holds a special place in my heart. With some of the most interesting companions and quests along with improved graphics and combat, there is not a year that goes by when I don't pop into the Commonwealth to explore. Perhaps it is because of my focus on lore and story then, that these pretty big plot holes still manage to really bug me, even 10 years after's release.

received a lot of criticism at launch for scaling back some of the more in-depth roleplaying aspects when it came to its factions, choices, and, storyline. Although it drew unfavorable comparisons to, still managed to put its stamp on lore with better companions than and , and an innovative settlement system. However, no piece of media or game is ever perfect, and as I dig further and deeper into ’s story, there are some glaring issues I just can’t ignore.

Fallout 4’s multiple endings depend on which of its factions the player character sides with — primarily the Institute. Here’s what each one affects.

takes place in the year 2287, 210 years after the Great War devastated the world and destroyed much of Earth’s civilizations. With nuclear bombs dropped all across the United States demolishing many cities and their surrounding areas, there is a very particular decaying aesthetic to the world of. Which is why it bothers me so much that ’s Commonwealth looks far too good and preserved.

Although downtown Boston is wonderfully destroyed, with toppling skyscrapers and piles of debris, many of the buildings in the Commonwealth look far too good 210 years later. Lots look like they are apparently made of wood and should have rotted long ago, especially with the frequent rainstorms blowing in from the coast and the Glowing Sea. Even taking the leap that technology in the universe may allow for some preservation treatments, 210 is a long time for wood, steel, and even plastic to withstand the elements and damage from constant conflict.

The

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