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The VR version of Grand Theft Auto: San Andreas is 'on hold indefinitely' as Meta and Rockstar shift their focus to other things

Back in 2021, Meta announced that Grand Theft Auto: San Andreas was coming to its Quest 2 VR platform. «Get a new perspective on Los Santos, San Fierro, and Las Venturas as you experience (again or for the first time) one of gaming’s most iconic open worlds,» Meta said at the time. «This is a project many years in the making, and we can’t wait to show you more of it.»

Alas, Meta did not show any more of it after that announcement, nor would it even say anything about the state of the game's development: When asked about it by UploadVR in 2023, for instance, Meta simply refused to comment. Now, finally, it has revealed what's happening with the game, and the news is not good.

«GTA: San Andreas is on hold indefinitely while we both focus on other projects,» the official MetaQuestVR account said in response to an inquiry posted on YouTube. «We look forward to working with our friends at Rockstar in the future.» Meta later confirmed that statement with IGN.

«On hold indefinitely» is not the same as being cancelled, but it's not a good place to be either. The KOTOR remake we still don't have was "delayed indefinitely" in 2022, for instance, while Life By You suffered the same fate just two weeks ahead of its planned early access release, before being axed outright not long after. In the case of San Andreas VR, Meta's statement that it looks forward to working with Rockstar «in the future»—but not necessarily on this game—does not grant added confidence.

The «not dead but sleeping» status of San Andreas VR could be seen as a reflection of the broader state of VR gaming. Adoption rates remain stubbornly low (the latest Steam Hardware and Software Survey indicates that well under 2% of Steam users are rocking VR headsets, a figure that hasn't moved meaningfully in years), there still hasn't been a killer game for VR platforms, and of course there's the whole upchuck thing that still hasn't been overcome—and even if you're not a puker, VR hardware is typically bulky,

Read more on pcgamer.com