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The First Descendant PS5 Graphic Options Detailed; Ray Tracing, AMD Frame Generation, VSM and More

Nexon and Sony have revealed The First Descendant PS5 graphical features available on Sony's console ahead of the game's launch next week.

The third-person looter shooter from Nexon releases globally across PC and consoles next week on July 2, and ahead of this release, we now know some more about the graphical modes on Sony's console. Although not yet specified, it's likely that these features will also be available on the Xbox Series X.

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Not yet available in the game's beta, The First Descendant has a new Balanced Mode on PS5. In total, PS5 players will have access to three graphical modes - balanced, performance, and fidelity with the latter focusing on resolution, and the performance mode focusing on higher frame-rates. As you might guess, the Balanced Mode will fit in between these two modes.

On PS5, The First Descendant will also support Ray Tracing as well as AMD Frame Generation and Virtual Shadow Map (VSM), enhancing the game's overall visual quality.

Aside from providing these additional graphical features on PS5, Nexon has also released character gameplay trailers, which we've included below:

Powered by Unreal Engine 5.2, The First Descendant launches next week on July 2nd for PC, Xbox Series X|S, and PlayStation 5. On PC, the game will support HDR10+ Gaming and NVIDIA DLSS 3. Earlier today we talked about our impressions from the game following a gameplay session earlier this month. Here's what we wrote about the looter shooter:

"For the second portion of my gameplay session, I picked one of the playable regions at random and delved into the arctic region, thinking it to be a good change of pace from the boss arenas although my bunny girl was quite underdressed for the occasion. I had just enough time to eke out a zone recon mission and jump into a few shootouts for loot and glory before my session came to an end. One thing that I'll have

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