The best skills to buy first in Another Crab’s Treasure
If you’re looking for a quirky underwater adventure, Another Crab’s Treasure has you covered with its kelp forests, unusual sand-dwelling NPCs, and creative gameplay mechanics. However, it’s worth noting that it’s also a challenging soulslike experience that is certain to leave you facing off against some enemies multiple times before felling them. One way to help this along is to invest in the game’s skills, which often grant you some entirely new attacks or passive abilities that drastically change up the way you approach combat.
There are three skill trees, but you can mix and match between them as you see fit. And luckily, thorough explorers shouldn’t have a problem unlocking most of the skills by the end of the game. Here are our picks for the best ones to buy first to increase your chances of getting there.
Skewer
Way of the Predator
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Enemies attack quickly in Another Crab’s Treasure, while your own attacks tend to happen just a bit slower than you might expect. As such, a great option for aggression is to use the running attack granted by Skewer. Simply sprint at an enemy and press the attack button to poke them quickly for a decent amount of damage. This is especially useful against hulking bosses that keep you on the run a lot.
Housewarming
Way of the Hermit
Melee is a vital component of combat in Another Crab’s Treasure, but if you really want to dish out big damage and make the most of your skill set, you’ll be using a lot of Umami (magic), too. Housewarming is a fantastic choice to pick up early, as it grants you one free spell without using up an Umami charge. Make the most of this against tough enemies and bosses each time you grab a new shell.
You’ll need to purchase Shelleportation and Streamline before getting this skill.
Parry
Way of the