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The best classes and perks in Warhammer 40,000: Space Marine 2

In Operations mode in Warhammer 40,000: Space Marine 2, you’ll be able to choose from six unique classes. Each one has a particular ability that can be used to gain the upper hand in tough situations, as well as useful perks that further bolster their prowess in combat. Our Warhammer 40,000: Space Marine 2 class guide discusses our favorite picks for our squad, as well as how each role functions on the battlefield.

Warhammer 40,000: Space Marine 2 best class guide — every class perk in Operations mode

Our Warhammer 40,000: Space Marine 2 class guide takes a look at the ultimate abilities and the perk system for Operations mode. Here’s a quick summary:

  • Playing Operations missions nets you XP, which allows for more perks to be available. Upon reaching level 25 with a certain class, all perks should be available for selection.
  • There are four perk categories:
    • Core — Basic boosts for your chosen astartes.
    • Team — Affects the entire squad.
    • Gear — These affect the functions of your ability.
    • Signature — These perks either grant a major boost to your ability or an entirely different effect that impacts survivability.
  • You still need to spend requisition currency to activate perks.
  • We also encourage you to check our weapons guide. That’s because each class has a specific loadout; no class can equip all available weapons in the game.

Tactical: the best support class and starting class

Among all the options, we feel that the Tactical is the best class in Warhammer 40,000: Space Marine 2, at least for those who are just starting out. This is due to the fact that the Tactical has the most primary weapons available to it, from the Auto Bolt Rifle to the Plasma Incinerator. The Auspex Scan is also invaluable, especially when used on a large horde that’s swarming your position.

Special ability: Auspex Scan — Reveals enemies in the selected area and makes them vulnerable.

Core perks:

  • Level 1: Balanced Distribution – +10% primary weapon damage; -10% secondary weapon damage.
  • Level 2:
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