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Tank controls are fine, but Tomb Raider Remastered's modern camera and controls are proving problematic

Some of the changes introduced in Tomb Raider 1-3 Remastered are proving problematic for players.

Tomb Raider 1-3 Remastered modernizes Lara Croft's earliest adventures, and developer Aspyr has gone far beyond just adding a fresh coat of paint. The collection includes all expansions for the first three games, as well as modernized controls, a fully rotatable camera, hundreds of trophies, a photo mode, and more. The modernized graphics, complete with new textures and lighting effects, are an absolute triumph, though fans have been more than a little puzzled by some of the changes to the gameplay.

Aside from the enhanced visuals, one of the biggest new additions is modern controls, designed to make Lara more maneuverable and make life easier for those not familiar with the classic tank controls. In reality, as players point out over on the Tomb Raider subreddit, it does the opposite. The big issue is that actions such as back steps and backflips can only be performed when Lara's weapons are drawn - which now also requires a button to be held down rather than being toggled on and off - making navigating obstacles and crossing gaps a much trickier process.

"The modern controls are garbage," says Chose_UserName217. "Pretty disappointing. I thought they'd be good like in Anniversary." LichQueenBarbie, meanwhile, writes, "I tried the modern scheme and couldn't get over a lot of choices they made there... I implore newcomers to not be scared by the term 'tank controls' and give them a good go."

Players have also pointed out that when using modern controls, the camera has a habit of colliding with surfaces and getting stuck in narrow spaces, so getting Lara from where she is to where she needs to be is even more difficult. In a separate Reddit post, user Jepruio says, "It's incredibly hard to do any jumps when in a tight corner, as the camera just won't budge, which then causes all the directional movements while running to a ledge to suddenly switch mid-run leading to a

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