Super Mario Party Jamboree’s motion-control modes have real Rhythm Heaven energy
Earlier this month, I got what I felt was an in-depth hands-on session with Super Mario Party Jamboree. I played a traditional round of Mario Party, dabbled in some loose minigames, dominated in the mass-multiplayer Koopathalon, and took on a kaiju in Bowser’s Kaboom Squad. It felt like I’d seen everything there was to see — but it hadn’t. Last Monday, Nintendo revealed a host of extra modes coming to Jamboree, including a suite of motion-controlled minigames: Paratrooper Flight School, Toad’s Item Factory, and Rhythm Kitchen.
As someone who still harbors a fondness for the days of Wii waggle controls, that reveal further piqued my interest in a game that already had my attention. Last year, WarioWare: Move It! showed me that I’m always down to move my body if you give me a good reason to. Based on a quick Rhythm Kitchen session in my second Jamboree hands-on demo, it seems like Nintendo is going to pull that trick off again, if only for a few short sessions.
Rhythm Kitchen is a simple, but fun side mode that feels indebted to Nintendo’s Rhythm Heaven series. When the round begins, my teammates and I are dropped into an Iron Chef-like cooking competition where we need to work together to make meals. That’s accomplished through a series of three minigames that test our timing skills in different ways.
In our first challenge, we need to decorate a sort of giant parfait by whacking fruits onto it with a baseball swing. It’s a classic rhythm setup, as I need to listen for changes in timing to swing at the right moment. The next has me whisking cake batter, which falls in patterned droplets between all four players. The final challenge sees sandwich ingredients rhythmically dancing between the bread. When they’re in place, my team and I need to give our Joy-cons a shove to lock them in place.
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