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Pcgamer.com Gaming News

Wes Fenlon - Chris Livingston - Friendship restored with Steam: Valve has fixed the screenshot manager and all is right with the world - pcgamer.com - Britain

Friendship restored with Steam: Valve has fixed the screenshot manager and all is right with the world

My 35-day-long nightmare is over: Valve has quietly restored a critical piece of its screenshot management functionality, and with it a critical piece of my sanity.

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Tyler Wilde - Ara: History Untold looks a lot like Civilization until you realize there's no hexes: 'We're not playing a board game, we're actually trying to simulate some of what we see in real life' - pcgamer.com

Ara: History Untold looks a lot like Civilization until you realize there's no hexes: 'We're not playing a board game, we're actually trying to simulate some of what we see in real life'

As much as it resembles Civilization, soon-to-release grand strategy game Ara: History Untold is different in some big ways. The biggest might be its simultaneous turn resolution, which is detailed in one of developer Oxide's dev diaries. That one I clocked a while back, but I somehow missed another major difference even though it shows up in almost every screenshot: Ara's map isn't divided into a regular grid or hexagon pattern.

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Andy Chalk - Space Marine 2 devs will adjust Veteran difficulty to make it 'slightly more fair,' but they really don't want to do an FOV slider—and you can just forget about shoulder swapping - pcgamer.com

Space Marine 2 devs will adjust Veteran difficulty to make it 'slightly more fair,' but they really don't want to do an FOV slider—and you can just forget about shoulder swapping

Space Marine 2 is doing fine, but that doesn't mean it can't do better. Earlier this month, after the first hotfix went live, the dev team said «we're reading all of your feedback with great attention,» and now to prove it, Focus Entertainment has posted a lengthy Q&A addressing many of the «hottest topics» submitted by players.

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Keylocker review - pcgamer.com

Keylocker review

It’s Saturn, in the future. Music is outlawed. Society is run by tyrannical Satellites that keep the good citizens silent and subjugated, unable to produce their own Electricity and beholden to the harsh hands of their overlords. Our protagonist Bobo is an illegal, super glamorous, super cool musician, constantly on the wrong side of the law because of her insistence on making music. She's in just the right spot to upend the natural order of things and put the Satellites in their place, freeing the masses by playing a sick guitar solo at key moments. Sure, she's got a grand plan—the Keylockers scattered around Soundwave City contain trapped djinn (and also the city's music or sound or both?) and if Bobo can free the djinn she will also have Released Music and Defeated Fascism, or something.

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Andy Chalk - Matthew Karch - Space Marine 2 studio boss hopes for a 'reversion' to a time before games were 'imposing morals' on players - pcgamer.com

Space Marine 2 studio boss hopes for a 'reversion' to a time before games were 'imposing morals' on players

Saber Interactive CEO Matthew Karch—or someone claiming to be him—has stirred up controversy with a comment on a recent Asmongold YouTube video in which he decried the current state of videogames, saying too many of them are built around «messaging or imposing morals on gamers.»

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Lincoln Carpenter - In a rare triumph for videogame discourse, God of War Ragnarok will have a setting to reduce puzzle hints on PC - pcgamer.com - city Santa Monica

In a rare triumph for videogame discourse, God of War Ragnarok will have a setting to reduce puzzle hints on PC

Back when God of War Ragnarok released on the various PlaysStation, Kratos and company ignited a wildfire of takes from frustrated players. The problem was puzzles—or rather, the fact that Ragnarok's only provided a scant few seconds of attempting potential solutions before Atreus or Mimir would shout out exactly what you needed to do to progress.

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Square Enix - Takashi Kiryu - Lincoln Carpenter - Square Enix confirms lower-than-expected Final Fantasy 7 Rebirth and Final Fantasy 16 sales in newly public financial report: 'Profits unfortunately did not meet our expectations' - pcgamer.com

Square Enix confirms lower-than-expected Final Fantasy 7 Rebirth and Final Fantasy 16 sales in newly public financial report: 'Profits unfortunately did not meet our expectations'

In a May 2024 financial report made public today (via Eurogamer), Square Enix president Takashi Kiryu said that Final Fantasy 7 Rebirth and Final Fantasy 16 haven't sold as many copies as the company had hoped. «We released multiple new titles, including major titles such as 'Final Fantasy 16' and 'Final Fantasy 7 Rebirth,' but profits unfortunately did not meet our expectations,» Kiryu said.

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Andy Chalk - Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep' - pcgamer.com

Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'

The Elder Scrolls 6 is coming, and we're all very excited about it, despite the fact that from a public perspective it currently exists only as a vague concept. Anticipation is good for developers—certainly better than nobody caring about what you're getting up to—but in this particular case it might present a problem for Bethesda. In a recent interview with Kiwi Talkz, Bethesda veteran Bruce Nesmith says it will be «almost impossible» for the game to meet the expectations of fans.

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