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Gamerant.com Gaming News

Murillo Zerbinatto - New Game is a Party-Based Soulslike - gamerant.com - Brazil

New Game is a Party-Based Soulslike

There's a new Soulslike on the block called Deathbound that brings forth a unique party-based system, promising to innovate upon other iterations of the punishing subgenre. Deathbound is a Soulslike developed by Trialforge Studio, which recently showcased a demo at Steam Next Fest. After numerous players had a taste of the game, the Brazilian studio collected all the feedback and pledged improvements for its second upcoming demo, available starting March 21 on Steam.

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Zelda: Ocarina of Time Mod Lets Link Borrow Powerful Attack from Super Smash Bros. Colleague - gamerant.com

Zelda: Ocarina of Time Mod Lets Link Borrow Powerful Attack from Super Smash Bros. Colleague

A mod brings an iconic move to The Legend of Zelda: Ocarina of Time made famous by one of Link's Super Smash Bros. colleagues.The iconic Falcon Punch is mainly used in Super Smash Bros. by the character Captain Falcon of F-Zero fame. Ocarina of Time is well-known in the franchise as one of the best Zelda games of all time. Many modders over the years have been finding new ways to experience the classic game in new ways for modern players.

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John Bonelli - Frustrating Overwatch 2 Bug Puts Teams With Illari and Reaper at a Disadvantage - gamerant.com

Frustrating Overwatch 2 Bug Puts Teams With Illari and Reaper at a Disadvantage

Overwatch 2 players have discovered a new bug in the game that prevents the newest support hero Illari from using her Solar Rifle to heal Reaper while he's in Wraith Form. Now in its ninth season, Overwatch 2 put out a new update bringing its Cowboy Bebop crossover to the game. The recent patch also brought some changes to projectile size, passive role abilities, and more.

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J Brodie Shirey - Pokemon Fan Designs Incredible New Regional Variants and Evolutions - gamerant.com

Pokemon Fan Designs Incredible New Regional Variants and Evolutions

A talented artist and Pokemon fan recently showed off a collection of impressive regional variants and evolutions they designed for popular creatures like Xatu, Hoodlay, and Skitty. Starting with 2016’s Pokemon Sun and Moon, new Pokemon generations have been introducing region-specific alternate versions of existing Pokemon that reimagine them as a different elemental type. Some Pokemon even have multiple variants, such as Meowth having a Dark-type one in Alola and a Steel-type one in Galar.

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Eric Law - World of Warcraft Fans Discover Massive Dragonriding Mount Glitch - gamerant.com

World of Warcraft Fans Discover Massive Dragonriding Mount Glitch

World of Warcraft players have discovered a hilarious glitch that lets fans make their Dragonriding mounts absolutely massive. The visual bug is easily-replicated, and can allow players to ride mounts the size of massive World of Warcraft dragons like Deathwing himself.

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John DiCarlo - Report Reveals How Many Game Studios Are Using AI - gamerant.com - Reveals

Report Reveals How Many Game Studios Are Using AI

A new report released by engine maker Unity has revealed that 62% of surveyed game studios use AI in one way or another to aid in development. Unity's findings come after the gaming community has reacted unfavorably to the use of AI in recent months.

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Luke Dammann - Destiny 2 Warlock Turns Themselves Into a Turret From the Portal Series - gamerant.com

Destiny 2 Warlock Turns Themselves Into a Turret From the Portal Series

A Destiny 2 player managed to combine their love of the game with their passion for another series, turning their character into a turret from the legendary Portal franchise. Despite limitations with Destiny 2's armor system, the dedicated player was able to faithfully recreate a turret from the Portal series of video games.

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Peter Parker - Luke Dammann - Marvel's Spider-Man 2 Sandman Fight Had a Big Hurdle to Overcome - gamerant.com - city Sandman

Marvel's Spider-Man 2 Sandman Fight Had a Big Hurdle to Overcome

The developers of Marvel's Spider-Man 2 revealed that they struggled to get the Sandman boss fight right due to how fast Spider-Man is. During this year's Game Developers Conference (GDC), associate animation director for Insomniac Stephen Camardella revealed that it was incredibly hard to get the pacing of the fight against Sandman in Marvel's Spider-Man 2 just right. Camardella states that due to Spider-Man's speed, it was a challenge to make sure the fight was fair and fun.

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