Skull and Bones: Ubisoft’s pirate adventure is more red flag than Black Flag
Skull and Bones MSRP $70.00 Score Details Pros
- Exciting naval combat
- Good variety of ships
- Top-notch visuals and performance
- Mundane tasks
- Mechanics don’t feel fully fleshed out
- Uncompelling late-game activities
- Weak narrative and characters
Skull and Bones is Ubisoft’s long-awaited massively multiplayer online (MMO), open-world adventure game set during the Golden Age of Piracy. “Long-awaited” is an understatement, given that it’s been delayed numerous times throughout its decade-long development cycle. Now, we’re finally in the homestretch, past its conceptualization as a follow-up to Assassin’s Creed IV: Black Flag and numerous changes,
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Touted by Ubisoft CEO Yves Guillemot as a “quadruple-A title” and with a dozen studios appearing in the opening credits,Skull and Bones’ maiden voyage has all the pomp that you can imagine. Yet,this journey may as well be its last. After playing theSkull and Bones open beta and the launch build, I can say that this might be one of the most disappointing major releases in recent memory.
That’s not to say that the long-delayed Skull and Bones is a disaster. Naval battles are thrilling, and it’s a visual spectacle with standout ship designs, settlements, and visual effects that are masterfully rendered to create a cinematic experience. Everything else, though, comes with a caveat. A slew of questionable design decisions sink what could have been a great pirate game into another weak live-service game in a sea full of them.
Lords of the high seas
Skull and Bones’ story begins when my ship is sunk by a hostile fleet. Landless (and rudderless), I’m told of Sainte-Anne, a pirate haven where I can start anew. It’s there where I meet John Scurlock, the kingpin of Sainte-Anne. It’s a fun concept, but one Skull and Bones doesn’t capitalize on. Instead, it fumbles the idea of