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Sea Of Stars Creative Director On Fully "Legitimizing" The Game With Physical Releases

Fans of will soon have a brand-new way to commemorate their love of the game, with both physical releases of the title and a special vinyl available for purchase from iam8bit. Arguably one of the most critically-acclaimed games of 2023, the fantasy RPG is the follow-up title from Sabotage Studios after its 2018 release. Set thousands of years before the events of its predecessor, follows Solstice Warriors Valere and Zale as they strive to save the world from creatures called Dwellers.

The inspirations drawn from older titles are very clear in the new iam8bit physical release of , which features inclusions like a retro-style manual and a full world map poster. The game's epic soundtrack has been curated by composers Eric W. Brown and Yasunori Mitsuda to pare it down to double-vinyl length, though a digital download of all of its tracks will be included with the purchase. This week, the regular physical edition arrives in stores and special iam8bit version will begin shipping; the vinyl is planned for release in Q3.

Thierry Boulanger, the creative director behind Sea of Stars, revealed in a recent interview that DLC for the game is absolutely in the works.

interviewed Thierry Boulanger, president of Sabotage Studios and ' creative director, to discuss the iam8bit collaboration, seeing players' responses since release, and the development team's plans for the future.

Screen Rant: So first I am curious, because I know is inspired in so many ways by classic games in that same genre, and now this physical release has sort of been able to take that inspiration and translate it into a physical form, like there's a retro-style manual in there. What has it been like translating that vintage feeling into something that fans can have?

Thierry Boulanger: Yeah, so there is something to — and especially as you mentioned — where these games, the inspirations, where they come from. There was always this sense of just even the cartridge itself, it was part of the experience,

Read more on screenrant.com