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Rocket League Launches Season 14

Rocket League's underwater-themed Season 14 is now live and adds new car bodies, an Arena variant, and more to the enduring game. The initial reception to Rocket League's latest update has been a bit lukewarm, as fans claim that it's lacking in new content.

By now, most Rocket League fans have probably heard of Fortnite's Rocket Racing, a collaboration between Epic Games and Psyonix that brought Rocket League-like gameplay to Fortnite. Instead of squaring off on a miniature soccer pitch, Rocket Racing sees users race through various tracks while utilizing boosts, jumps, and other mechanics. Previous updates already allowed users to transfer various cars between the two games, a trend that this latest Rocket League update follows, sort of.

The two new car bodies in Season 14's Rocket Pass are the Admiral and Mako, which use the Dominus and Breakout's hitboxes, respectively. The update's patch notes confirm that both of these cars will be available in the future for cross-game ownership between Rocket Racing and Rocket League, but for now, they are limited to Rocket League. Season 14 also introduces the AquaDome (Salty Shallows) Arena, an underwater map that uses a lighter, sharkless tone than the original version. While playing the new edition of AquaDome, players will hear a playlist of lo-fi house music, including this season's theme, «Ghost» by Direct.

In terms of new content, that's about it for Rocket League's Season 14 update other than cosmetics. However, those who participate inRocket League's Competitive modes will finally receive their rewards from last season, which include dynamic decals that sync to whatever in-game music the user is listening to. With Season 14's launch, a soft reset has been applied to all Competitive playlists, and Competitive Snow Day has been replaced with Competitive Dropshot. Psyonix also announced Season 14's Tournament rewards, which are laser-themed and include a goal explosion, laser beam boost, and laser trail.

Season 14's Rocket

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