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Roblox Studio head insists children using it to make money is ‘a gift’, not exploitation

The head of Roblox Studio has rejected accusations that the platform is exploitative when children use it to make money.

Roblox Studio is a development environment created by the Roblox Corporation which offers a range of building, scripting, testing, debugging and collaboration tools to let users make their own Roblox games.

Users can then upload their game, known as an ‘experience’ to the Roblox platform, where they can either make it available for free or monetise it, with Roblox taking a cut of any money made.

Because users of any age can upload and monetise experiences, and because Roblox takes a percentage of this income, some have accused Roblox of exploiting children by essentially making money off their development work.

In an interview with Eurogamer, however, Roblox Studio head Stefano Corazza rejected suggestions that the practice could be considered exploitative, instead saying it can be “the biggest gift” for young developers, especially those in difficult conditions.

“You can say this for a lot of things, right?” Corazza argued. “Like, you can say, ‘Okay, we are exploiting child labour,’ right? Or, you can say we are offering people anywhere in the world the capability to get a job, and even an income.

“So, I can be like 15 years old, in Indonesia, living in a slum, and then now, with just a laptop, I can create something, make money and then sustain my life.

“There’s always the flip side of that, when you go broad and democratised – and in this case, also with a younger audience. I mean, our average game developer is in their 20s. But of course, there’s people that are teenagers, and we have hired some teenagers that had millions of players on the platform.

“For them, you know, hearing from their experience, they didn’t feel like they were exploited. They felt like: ‘Oh my god, this was the biggest gift, all of a sudden I could create something, I had millions of users, I made so much money I could retire.’

“So I focus more on the amount of money that we

Read more on videogameschronicle.com